//先批量创建配置Prefab,方便AB包加载后导入场景
private void CreatePrefab(GameObject obj, string path)
{
PrefabUtility.CreatePrefab(path + "/" + obj.name + ".prefab", obj, ReplacePrefabOptions.ConnectToPrefab
Unity AssetBundle自动化打包
最新推荐文章于 2022-05-07 18:38:48 发布