Unity控制程序或者电脑系统音量

一、新建脚本

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Runtime.InteropServices;
using System;
[DisallowMultipleComponent]
public class NewBehaviourScript : MonoBehaviour
{

#region System
[DllImport("user32.dll")]
static extern void keybd_event(byte bVk, byte bScan, UInt32 dwFlags, UInt32 dwExtraInfo);

[DllImport("user32.dll")]
static extern Byte MapVirtualKey(UInt32 uCode, UInt32 uMapType);

private const byte VK_VOLUME_MUTE = 0xAD;
private const byte VK_VOLUME_DOWN = 0xAE;
private const byte VK_VOLUME_UP = 0xAF;
private const UInt32 KEYEVENTF_EXTENDEDKEY = 0x0001;
private const UInt32 KEYEVENTF_KEYUP = 0x0002;

/// <summary>
/// 改变系统音量大小,增加
/// </summary>
public void SystemVolumeUp()
{
    keybd_event(VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0), KEYEVENTF_EXTENDEDKEY, 0);
    keybd_event(VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
}

/// <summary>
/// 改变系统音量大小,减小
/// </summary>
public void SystemVolumeDown()
{
    keybd_event(VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0), KEYEVENTF_EXTENDEDKEY, 0);
    keybd_event(VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
}

/// <summary>
/// 改变系统音量大小,静音
/// </summary>
public void SystemMute()
{
    keybd_event(VK_VOLUME_MUTE, MapVirtualKey(VK_VOLUME_MUTE, 0), KEYEVENTF_EXTENDEDKEY, 0);
    keybd_event(VK_VOLUME_MUTE, MapVirtualKey(VK_VOLUME_MUTE, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
}
#endregion

#region Program
[DllImport("Winmm.dll")]
private static extern int waveOutSetVolume(int hwo, System.UInt32 pdwVolume);

[DllImport("Winmm.dll")]
private static extern uint waveOutGetVolume(int hwo, out System.UInt32 pdwVolume);

private const int volumeMinScope = 0;
private const int volumeMaxScope = 100;

private int lastVolume = 0;
private int volume = 100;

public int Volume
{
    get { return volume; }
    set
    {
        volume = value;
        SetCurrentVolume();
    }
}
private void SetCurrentVolume()
{
    volume = volume < volumeMinScope ? volumeMinScope : volume;
    volume = volume > volumeMaxScope ? volumeMaxScope : volume;
    //先把trackbar的value值映射到0x0000~0xFFFF范围
    System.UInt32 Value = (System.UInt32)((double)0xffff * volume / (volumeMaxScope - volumeMinScope));

    //限制value的取值范围
    Value = Value < 0 ? 0 : Value;
    Value = Value > 0xffff ? 0xffff : Value;

    System.UInt32 left = Value;     //左声道音量
    System.UInt32 right = Value;        //右声道音量
    waveOutSetVolume(0, left << 16 | right);        //"<<"左移,“|”逻辑或运算
}

/// <summary>
/// 改变程序音量,增加
/// </summary>
/// <param name="value">增加的幅度</param>
public void ProgramVolumeUp(int value = 2)
{
    Volume += value;
}

/// <summary>
/// 改变程序音量,减少
/// </summary>
/// <param name="value">减少的幅度</param>
public void ProgramVolumeDown(int value = 2)
{
    Volume -= value;
}

/// <summary>
/// 改成程序音量,静音
/// </summary>
public void ProgramMute()
{
    int temp = lastVolume;
    lastVolume = volume;
    Volume = temp;
}
#endregion

public enum MangerType
{
    Program,
    System,
}

public MangerType mangerType = MangerType.Program;

private void Update()
{
    switch (mangerType)
    {
        case MangerType.Program:
            if (Input.GetKeyDown(KeyCode.UpArrow))
                ProgramVolumeUp();
            if (Input.GetKeyDown(KeyCode.DownArrow))
                ProgramVolumeDown();
            if (Input.GetKeyDown(KeyCode.Space))
                ProgramMute();
            break;
        case MangerType.System:
            if (Input.GetKeyDown(KeyCode.UpArrow))
                SystemVolumeUp();
            if (Input.GetKeyDown(KeyCode.DownArrow))
                SystemVolumeDown();
            if (Input.GetKeyDown(KeyCode.Space))
                SystemMute();
            break;
    }
}

}

二、使用

1:脚本中有两种方法可以修改,一种是修改系统音量,一种是修改程序中的音量这个根据自己的需求来进行使用
2:Update()函数,中主要是用来进行测试的,如果想测试两种方法的效果,修改mangerType 的赋值,然后按键测试
3:一般下直接调用“声音+”------“声音-”-----“静音”函数即可

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