using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CanvasInit : MonoBehaviour
{
private void Awake()
{
Canvas thiscanvas = GetComponent<Canvas>();
thiscanvas.renderMode=RenderMode.ScreenSpaceCamera;
GameObject gameObject = GameObject.Find("Main Camera");
thiscanvas.worldCamera = gameObject.GetComponent<Camera>();
}
}
在canvas初始化的时候设置渲染模式为ScreenSpaceCamera,并指定摄像机
最新推荐文章于 2024-03-24 11:15:26 发布