1. CameraData.isStereoEnabled 过时
用 CameraData.xr.enabled代替
2.RenderTargetHandle 弃用
RenderTargetHandle renderTarget;
改为RTHandle
-
RTHandle renderTarget;
绿色为新的,红色是旧的:
cmd.GetTemporaryRT(renderTarget.id, targetDescriptor, filterMode);
cmd.GetTemporaryRT(Shader.PropertyToID(renderTarget.name), targetDescriptor, filterMode);
ConfigureTarget(renderTarget.id);
ConfigureTarget(renderTarget);
cmd.ReleaseTemporaryRT(renderTarget.id);
cmd.ReleaseTemporaryRT(Shader.PropertyToID(renderTarget.name));
renderTarget.Init("_ShaderProperty");
renderTarget = RTHandles.Alloc("_ShaderProperty", name: "_ShaderProperty");
=========未完待续==========