unity小功能——钟表功能

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unity小功能——钟表展示

请添加图片描述
主要功能,包含
1,电子时钟
2,钟表表盘
3,进度表盘
注:支持各种功能扩展

使用的时候需要拷贝基础脚本,扩展脚本可以按照需求下载。
扩展脚本就写这三个了,其他效果自己扩展就行,也比较简单呢,给“onTimeVariation”里面添加参数就行;

基础脚本

using System;
using UnityEngine;
using UnityEngine.Events;

[Serializable]
public struct ClockParam
{
    public int totalSecond, hour, minute, second;
}
public class Clock : MonoBehaviour
{
    public ClockParam clockParam;
    public bool isChange = true;
    public bool isTwelveHours = false;

    public bool isHour = true;
    public bool isMinute = true;
    public bool isSecond = true;

    private float startTime;
    private float delayTime = 1f; // 延时时间为1秒

    public UnityEvent<ClockParam> onTimeVariation;

    public void Update()
    {
        if (isChange)
        {
            float elapsedTime = Time.time - startTime;

            if (elapsedTime >= delayTime)
            {
                startTime = Time.time;

                clockParam.totalSecond++;
                clockParam = SetClockParam(clockParam.totalSecond++);
            }
        }
    }

    public ClockParam SetClockParam(int hour, int minute, int second)
    {
        ClockParam clockParam;
        hour = hour % 24;
        int totalSecond = hour * 3600 + minute * 60 + second;
        clockParam.totalSecond = totalSecond;
        clockParam.hour = hour;
        clockParam.minute = minute;
        clockParam.second = second;

        onTimeVariation?.Invoke(clockParam);
        return clockParam;
    }

    public ClockParam SetClockParam(int totalSecond)
    {
        ClockParam clockParam;
        totalSecond = totalSecond % (24 * 60 * 60);
        int hour = totalSecond / 3600;
        int minute = totalSecond % 3600 / 60;
        int second = totalSecond % 3600 % 60;

        clockParam.totalSecond = totalSecond;
        clockParam.hour = hour;
        clockParam.minute = minute;
        clockParam.second = second;

        onTimeVariation?.Invoke(clockParam);
        return clockParam;
    }
    

    /// <summary>
    /// 计算指针角度,返回0-360度
    /// </summary>
    public (float,float,float) PointerDialAngle(ClockParam clockParam)
    {
        float hourAngle = ((float)clockParam.hour%12* 360 + ((float)clockParam.minute * 360 + (float)clockParam.second * 360 / 60) / 60) /12;
        float minuteAnge = ((float) clockParam.minute*360 + (float)clockParam.second * 360 / 60 )/ 60;
        float secondAnge = (float)clockParam.second*360 / 60;
        return (hourAngle, minuteAnge, secondAnge);
    }
    /// <summary>
    /// 计算指针进度,返回0-1之间
    /// </summary>
    public (float, float, float)PointerDialProgress(ClockParam clockParam){
         float hourAngle = ((float)clockParam.hour%12* 360 + ((float)clockParam.minute * 360 + (float)clockParam.second * 360 / 60) / 60) /12;
        float minuteAnge = ((float) clockParam.minute*360 + (float)clockParam.second * 360 / 60 )/ 60;
        float secondAnge = (float)clockParam.second*360 / 60;
         return (hourAngle / 360, minuteAnge / 360, secondAnge / 360);
    }
   
}

扩展脚本

扩展脚本1,电子时钟

请添加图片描述

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;

public class ElectronicWatchPanel : Clock
{
    public Text text;
    private void Awake()
    {
        clockParam = SetClockParam(DateTime.Now.Hour, DateTime.Now.Minute, DateTime.Now.Second);
        PointerDialString();
        onTimeVariation.AddListener(call=> {
            PointerDialString();
        });
    }

     /// <summary>
    /// 返回打印时间
    /// </summary>
    public void PointerDialString()
    {
        
        string hourStr = clockParam.hour.ToString().PadLeft(2,'0');
        if (isTwelveHours)
        {
            hourStr = (clockParam.hour % 12).ToString().PadLeft(2, '0');
        }
        string minuteStr = clockParam.minute.ToString().PadLeft(2, '0');
        string secondStr = clockParam.second.ToString().PadLeft(2, '0');

        string textStr="";
        if (isHour)
        {
            if (!string.IsNullOrEmpty(textStr))
            {
                textStr += ":";
            }
            textStr += hourStr;
        }
        if (isMinute)
        {
            if (!string.IsNullOrEmpty(textStr))
            {
                textStr += ":";
            }
            textStr += minuteStr;
        }
        if (isSecond)
        {
            if (!string.IsNullOrEmpty(textStr))
            {
                textStr += ":";
            }
            textStr += secondStr;
        }

        text.text  = textStr;

    }


    
}

扩展脚本2,钟表表盘

请添加图片描述

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

public class ClockDialPanel : Clock
{
    public Transform hourHand;
    public Transform minuteHand;
    public Transform secondHand;
    private void Awake()
    {
        clockParam = SetClockParam(DateTime.Now.Hour, DateTime.Now.Minute, DateTime.Now.Second);
        PointerDial(hourHand, minuteHand, secondHand);
        onTimeVariation.AddListener(call=> {
            PointerDial(hourHand, minuteHand, secondHand);
        });
    }
    
    public void PointerDial(Transform hourHand, Transform minuteHand, Transform secondHand)
    {
        (float, float, float) Angle = PointerDialAngle(clockParam);
        hourHand.localEulerAngles = -Vector3.forward * Angle.Item1;
        minuteHand.localEulerAngles = -Vector3.forward * Angle.Item2;
        secondHand.localEulerAngles = -Vector3.forward * Angle.Item3;

        hourHand.gameObject.SetActive(isHour ? true : false);
        minuteHand.gameObject.SetActive(isMinute ? true : false);
        secondHand.gameObject.SetActive(isSecond ? true : false);
    }
    
}

扩展脚本3,进度表盘

请添加图片描述

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;

public class ProgressDialPanel : Clock
{
    public Image hourHand;  
    public Image minuteHand;
    public Image secondHand;
    private void Awake()
    {
        clockParam = SetClockParam(DateTime.Now.Hour, DateTime.Now.Minute, DateTime.Now.Second);
        PointerDial(hourHand, minuteHand, secondHand);
        onTimeVariation.AddListener(call=> {
            PointerDial(hourHand, minuteHand, secondHand);
        });
    }


    public void PointerDial(Image hourHand, Image minuteHand, Image secondHand)
    {
        (float, float, float) progress = PointerDialProgress(clockParam);
       
       hourHand.fillAmount = progress.Item1;
       minuteHand.fillAmount = progress.Item2;
       secondHand.fillAmount = progress.Item3;
       
        hourHand.gameObject.SetActive(isHour ? true : false);
        minuteHand.gameObject.SetActive(isMinute ? true : false);
        secondHand.gameObject.SetActive(isSecond ? true : false);
    }

}

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