unity 盒子是否在摄像机范围内
Box = {
}
local this = Box
function this.Update(obj)
if this.IsInView(obj.transform.position) then
--一秒后删除
GameObject.
unity 盒子是否在摄像机范围内
Box = {
}
local this = Box
function this.Update(obj)
if this.IsInView(obj.transform.position) then
--一秒后删除
GameObject.