using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///-----------------------------------------------------------------------------------------
/// Founction:
/// Author: AttouchAusturo
/// LatestReviseTime: 2022.1.24
///-----------------------------------------------------------------------------------------
public class BuildAndSavePlus : MonoBehaviour
{
//建筑的代号
public int buildingID;
//建筑预制件
public GameObject tentPrefab;
public GameObject boxPrefab;
//要建造的建筑和建筑实例
public GameObject objectToBuild;
public GameObject objectToReBuild;
public GameObject buildings;
//编码内容
public int positionX = 0, positionZ, reBuildBuildingID;
//公有的建筑码
public int allCode;
//建筑码存储地址 /编码后转字符串
public int theAddress;
public string strTheAddress;
//射线获取坐标
private Ray ray;
private RaycastHit hit;
private Vector3 target;//鼠标点击位置
C#笔记8//建造游戏4/单个网格建筑的建造和存档源代码
最新推荐文章于 2024-07-20 17:30:58 发布