protected virtual void OnTrackingFound()
{//找到了需要识别的物体
GameObject AiXi= GameObject.Instantiate(AiXiPrefab);
AiXi.transform.position = this.transform.position;
AiXi.transform.parent = this.transform;
}
protected virtual void OnTrackingLost()
{//丢失了需要识别的物体
Destroy(GameObject.Find("AiXi(Clone)"));
}
另:status filter勾选tracked,不扩展追踪(图像目标丢失后模型也销毁)。