UG\NX二次开发 NXOpen点到点移动多个对象

int pointToPointMove(vector<tag_t> objTags, Point3d startPoint, Point3d endPoint)
{
	if (objTags.size() == 0) {
		uc1601("传入的对象为空!", 1);
		return 1;
	}
	try
	{
		Session* theSession = Session::GetSession();
		Part* workPart(theSession->Parts()->Work());
		Part* displayPart(theSession->Parts()->Display());

		Features::MoveObject* nullFeatures_MoveObject(NULL);
		Features::MoveObjectBuilder* moveObjectBuilder1;
		moveObjectBuilder1 = workPart->BaseFeatures()->CreateMoveObjectBuilder(nullFeatures_MoveObject);

		//点到点移动
		moveObjectBuilder1->TransformMotion()->SetOption(GeometricUtilities::ModlMotion::OptionsPointToPoint);

		for (int i = 0; i < objTags.size(); i++) {
			NXObject* body1 = dynamic_cast<NXObject*>(NXOpen::NXObjectManager::Get(objTags[i]));
			bool added1 = moveObjectBuilder1->ObjectToMoveObject()->Add(body1);
		}

		Point* point2;
		point2 = workPart->Points()->CreatePoint(startPoint);
		moveObjectBuilder1->TransformMotion()->SetFromPoint(point2);

		Point* point6;
		point6 = workPart->Points()->CreatePoint(endPoint);
		moveObjectBuilder1->TransformMotion()->SetToPoint(point6);

		NXObject* nXObject3;
		nXObject3 = moveObjectBuilder1->Commit();
		return 0;
	}
	catch (const std::exception&)
	{
		return 1;
	}
}

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