扫雷
通过基础的c语言知识简单实现经典游戏扫雷。实现时可以一步步的分写代码,菜单的实现、初始化棋盘、打印棋盘、设置雷、排查雷。
1.菜单可以自己随意设计,自己喜欢就行。
void menu()
{
printf(" 1. play \n");
printf(" 0. exit \n");
}
void game()
{
//设计2个数组存放信息
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化棋盘
//mine初始化为全‘0’
//show初始化为全‘*’
init_board(mine,ROWS,COLS,'0');
init_board(show,ROWS,COLS,'*');
//打印棋盘
//display_board(mine,ROW,COL);
//display_board(show, ROW, COL);
//布置雷
set_mine(mine, ROW, COL);
//display_board(mine, ROW, COL);
display_board(show, ROW, COL);
find_mine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
2. 棋盘设计,分为两个,一个用于雷的设置便于周围雷的显示,一个用于对外显示,分开的设置便于后续步骤的实现。
初始化棋盘
void init_board(char board[ROWS][COLS],int rows,int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
打印棋盘
棋盘打印时可以打印出行列坐标,便于玩游戏时的观察。
void display_board(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (j = 0; j <= col; j++)
{
printf("%d ",j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
设置雷
void set_mine(char mine[ROWS][COLS], int row, int col)
{
//布置10个雷
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
排查雷
//返回周围九方格内雷的个数
int get_mine_count(char mine[ROWS][COLS],int x,int y)
{
return (mine[x - 1][y - 1] + mine[x][y-1]+mine[x+1][y-1]+mine[x-1][y]+mine[x+1][y]+mine[x-1][y+1]+mine[x][y+1]+mine[x+1][y+1]-8*'0');
}
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入你要排查的雷的坐标:>");
scanf("%d%d", &x, &y);
if(x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
display_board(mine, ROW, COL);
break;
}
else
{
int count= get_mine_count(mine, x, y);
show[x][y] = count + '0';
display_board(show, row, col);
win++;
}
}
else
{
printf("该坐标已被排查过\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
display_board(mine, ROW, COL);
}
}
最终这个扫雷游戏的就一步步的完成了,程序还有很大的改动空间,尽量符合高内聚 低耦合的特点,将全部代码放在game.h、game.c、test.c中。
game.h
#pragma once
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化棋盘
void init_board(char board[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void display_board(char board[ROWS][COLS], int row, int col);
//设置雷
void set_mine(char mine[ROWS][COLS], int row, int col);
//排查雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void init_board(char board[ROWS][COLS],int rows,int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void display_board(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (j = 0; j <= col; j++)
{
printf("%d ",j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void set_mine(char mine[ROWS][COLS], int row, int col)
{
//布置10个雷
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
//返回周围九方格内雷的个数
int get_mine_count(char mine[ROWS][COLS],int x,int y)
{
return (mine[x - 1][y - 1] + mine[x][y-1]+mine[x+1][y-1]+mine[x-1][y]+mine[x+1][y]+mine[x-1][y+1]+mine[x][y+1]+mine[x+1][y+1]-8*'0');
}
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入你要排查的雷的坐标:>");
scanf("%d%d", &x, &y);
if(x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
display_board(mine, ROW, COL);
break;
}
else
{
int count= get_mine_count(mine, x, y);
show[x][y] = count + '0';
display_board(show, row, col);
win++;
}
}
else
{
printf("该坐标已被排查过\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
display_board(mine, ROW, COL);
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf(" 1. play \n");
printf(" 0. exit \n");
}
void game()
{
//设计2个数组存放信息
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化棋盘
//mine初始化为全‘0’
//show初始化为全‘*’
init_board(mine,ROWS,COLS,'0');
init_board(show,ROWS,COLS,'*');
//打印棋盘
//display_board(mine,ROW,COL);
//display_board(show, ROW, COL);
//布置雷
set_mine(mine, ROW, COL);
//display_board(mine, ROW, COL);
display_board(show, ROW, COL);
find_mine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}