C语言实现游戏——三子棋

三子棋是一种民间传统游戏,又叫九宫棋、井字棋等。游戏分为双方对战,双方依次在9宫格棋盘上摆放棋子,率先将自己的三个棋子走成一条线就视为胜利,而对方就算输了,但是三子棋在很多时候会出现和棋的局面。今天我们就来用C语言来实现一下这个游戏

游戏分解:

本文采用分文件编写的模式,实现人机博弈:

test.c   测试游戏
game.c   游戏函数的实现
game.h   游戏函数的声明

1. 打印菜单

我们先为玩家提供一个菜单,选择开始游戏还是退出游戏

void menu()
{
	printf("************************************\n");
	printf("***********   1. play   ************\n");
	printf("***********   0. exit   ************\n");
	printf("************************************\n");
}

2. 实现棋盘

这一步,我们将实现初始化棋盘和打印棋盘两个步骤:

初始化棋盘:

采用二维数组的方式,实现3*3的棋盘

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
打印棋盘:

这一步,我们不仅要将棋盘的数据打印出来,为了美观,我们还应该设计打印分割线

//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		//打印数据
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		//打印分割线
		if (i < row - 1)
		{
			int j = 0;
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}
	}
}

 

3. 实现下棋

由于本文实现的使人机博弈的三子棋,所以这一步又将分为玩家下棋和电脑下棋

玩家下棋显示为 *  ,电脑下棋显示为  #

玩家下棋:

玩家输入要下位置的坐标。判断该位置是否合法,如果合法则可以落子,否则提醒玩家重新选择位置

//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家下棋:>\n");
	while (1)
	{
		printf("请输入下棋的坐标,中间使用空格:>");
		scanf("%d %d", &x, &y);
		//坐标合法
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')  //可以落子
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else   //不能落子
			{
				printf("坐标被占用,请重新输入\n");
			}
		}
		else  //非法
		{
			printf("坐标非法,请重新输入\n");
		}
	}
}
电脑下棋:

当玩家落子后,电脑在空的位置随机落子

//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;

	printf("电脑下棋:>\n");

	while (1)
	{
      x = rand() % row;
	    y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
	
}
电脑下棋优化版

通过上面的代码我们会发现,电脑只是随机落子,并没有有意识的去围堵玩家。所以我们在上面代码的基础上进行优化,使电脑变得智能一些,增加游戏的乐趣

当玩家落子后形成一条线上有两个一样的,那么电脑进行拦截

//电脑下棋——智能版
int IntellComputer(char board[ROW][COL], int row, int col)
{
	int i = 0;
	//行
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][2] == ' ')
		{
			board[i][2] = '#';
			return 1;
		}
		if (board[i][0] == board[i][2] && board[i][1] == ' ')
		{
			board[i][1] = '#';
			return 1;
		}
		if (board[i][2] == board[i][1] && board[i][0] == ' ')
		{
			board[i][0] = '#';
			return 1;
		}
	}
	//列
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[2][i] == ' ')
		{
			board[2][i] = '#';
			return 1;
		}
		if (board[0][i] == board[2][i] && board[1][i] == ' ')
		{
			board[1][i] = '#';
			return 1;
		}
		if (board[2][i] == board[1][i] && board[0][i] == ' ')
		{
			board[0][i] = '#';
			return 1;
		}
		//主对角线
		if (board[0][0] == board[1][1] && board[2][2] == ' ')
		{
			board[2][2] = '#';
			return 1;
		}
		 if (board[0][0] == board[2][2] && board[1][1] == ' ')
		{
			board[1][1] = '#';
			return 1;
		}
		if (board[2][2] == board[1][1] && board[0][0] == ' ')
		{
			board[0][0] = '#';
			return 1;
		}
		//次对角线
		if (board[0][2] == board[1][1] && board[2][0] == ' ')
		{
			board[2][0] = '#';
			return 1;
		}
		if (board[0][2] == board[2][2] && board[1][1] == ' ')
		{
			board[1][1] = '#';
			return 1;
		}
		if (board[2][0] == board[1][1] && board[0][2] == ' ')
		{
			board[0][2] = '#';
			return 1;
		}
		//都不符合
		return 0;
	}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
		int x = 0;
		int y = 0;

		printf("电脑下棋:>\n");

		
		while (1)
		{
			if (IntellComputer(board, row, col))
			{
				break;
			}
			else
			{
				x = rand() % row;
				y = rand() % col;
				if (board[x][y] == ' ')
				{
					board[x][y] = '#';
					break;
				}
			}
		
		}
		
}

4. 判断输赢

当任意一条线上的三子相同时,则有人胜出。否则该局为平局

//判断输赢
//玩家赢——*
//电脑赢——#
//平局——	Q
//继续——C
int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row;i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
	//赢
	//行
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	//列
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	//对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
		return board[1][1];
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
		return board[1][1];

	//平局
	if (IsFull(board,row,col)==1)
	{
		return 'Q';
	}

	//继续
	return 'C';
}

二、完整代码

game.h

#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);

game.c

#define _CRT_SECURE_NO_WARNINGS
#include"game.h"

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		//打印数据
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		//打印分割线
		if (i < row - 1)
		{
			int j = 0;
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}
	}
}

//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家下棋:>\n");
	while (1)
	{
		printf("请输入下棋的坐标,中间使用空格:>");
		scanf("%d %d", &x, &y);
		//坐标合法
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')  //可以落子
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else   //不能落子
			{
				printf("坐标被占用,请重新输入\n");
			}
		}
		else  //非法
		{
			printf("坐标非法,请重新输入\n");
		}
	}
}


//电脑下棋——智能版
int IntellComputer(char board[ROW][COL], int row, int col)
{
	int i = 0;
	//行
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][2] == ' ')
		{
			board[i][2] = '#';
			return 1;
		}
		if (board[i][0] == board[i][2] && board[i][1] == ' ')
		{
			board[i][1] = '#';
			return 1;
		}
		if (board[i][2] == board[i][1] && board[i][0] == ' ')
		{
			board[i][0] = '#';
			return 1;
		}
	}
	//列
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[2][i] == ' ')
		{
			board[2][i] = '#';
			return 1;
		}
		if (board[0][i] == board[2][i] && board[1][i] == ' ')
		{
			board[1][i] = '#';
			return 1;
		}
		if (board[2][i] == board[1][i] && board[0][i] == ' ')
		{
			board[0][i] = '#';
			return 1;
		}
		//主对角线
		if (board[0][0] == board[1][1] && board[2][2] == ' ')
		{
			board[2][2] = '#';
			return 1;
		}
		 if (board[0][0] == board[2][2] && board[1][1] == ' ')
		{
			board[1][1] = '#';
			return 1;
		}
		if (board[2][2] == board[1][1] && board[0][0] == ' ')
		{
			board[0][0] = '#';
			return 1;
		}
		//次对角线
		if (board[0][2] == board[1][1] && board[2][0] == ' ')
		{
			board[2][0] = '#';
			return 1;
		}
		if (board[0][2] == board[2][2] && board[1][1] == ' ')
		{
			board[1][1] = '#';
			return 1;
		}
		if (board[2][0] == board[1][1] && board[0][2] == ' ')
		{
			board[0][2] = '#';
			return 1;
		}
		//都不符合
		return 0;
	}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
		int x = 0;
		int y = 0;

		printf("电脑下棋:>\n");

		
		while (1)
		{
			if (IntellComputer(board, row, col))
			{
				break;
			}
			else
			{
				x = rand() % row;
				y = rand() % col;
				if (board[x][y] == ' ')
				{
					board[x][y] = '#';
					break;
				}
			}
		
		}
		
}


//判断输赢
//玩家赢——*
//电脑赢——#
//平局——	Q
//继续——C
int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row;i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
	//赢
	//行
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	//列
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	//对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
		return board[1][1];
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
		return board[1][1];

	//平局
	if (IsFull(board,row,col)==1)
	{
		return 'Q';
	}

	//继续
	return 'C';
}

test.c

#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
//三子棋的实现:
//游戏不退出,继续完下一把
//应用多文件的形式写代码
//test.c   测试游戏
//game.c   游戏函数的实现
//game.h   游戏函数的声明

void menu()
{
	printf("************************************\n");
	printf("***********   1. play   ************\n");
	printf("***********   0. exit   ************\n");
	printf("************************************\n");
}
void game()
{
	char board[ROW][COL];
	//初始化棋盘
	InitBoard(board, ROW, COL);
	//打印棋盘
	DisplayBoard(board, ROW, COL);
	//下棋
	char ret = 0;
	while (1)
	{
		//玩家下棋
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断输赢
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
			break;
		//电脑下棋
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断输赢
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
			break;
	}
	if (ret == '*')
		printf("玩家赢\n");
	else if (ret == '#')
		printf("电脑赢\n");
	else
		printf("平局\n");
}
int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			printf("开始游戏!\n");
			game();
			break;
		case 0:
			printf("退出游戏!\n");
			break;
		default:
			printf("选择错误,请重新选择!\n");
			break;
		}
	} while (input);
	return 0;
}

以上为实现三子棋游戏的全部代码
 

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