扫雷玩法:
在一个自定义大小的方块矩阵中随机布置一定量的地雷(初级为10个,中级为40个,高级为99个),再由玩家逐个翻开方块,以找出所有地雷为最终游戏目标。如果玩家翻开的方块有地雷,则游戏结束。
游戏设计:使用多文件编程
将整个游戏实现分为两个模块,将测试的逻辑在text.c中完成
将游戏的实现在game.h和game.c中完成
text.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
InitBoard(mine, ROWS, COLS, '0');//存放布置雷的信息
InitBoard(show, ROWS, COLS, '*');//存放排查雷的信息
DisplayBoard(show, ROW, COL);//打印棋盘
SetMine(mine, ROW, COL);//布置雷
//DisplayBoard(mine, ROW, COL);//打印棋盘
FindMine(mine, show, ROW, COL);//排查雷
}
void meau()
{
printf("**********************************\n");
printf("******** 1.play ********\n");
printf("******** 0.exit ********\n");
printf("**********************************\n");
}
void text()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
meau();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
}
int main()
{
text();
return 0;
}
game.h
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char mine[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("---------扫雷----------\n");
//控制列号
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
//控制行号
printf("%d ",i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("---------扫雷----------\n");
}
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] +
mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] +
mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < (row * col - EASY_COUNT))
{
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] != '*')
{
printf("该坐标被排查过了\n");
continue;
}
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
int n = get_mine_count(mine, x, y);
show[x][y] = n + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
if (win == (row * col - EASY_COUNT))
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
总结:这是一个十分简单的小游戏,其中也还有待优化的地方。慢慢练习,加油!