贪吃蛇(双人)

具体解析见贪吃蛇_代码+解析

这里只是把几个变量和函数复制了一遍,就不详细讲了

不过输入函数变化较大,代码如下

void getin(){
	
	if(kbhit()!=0){
		
		const int key=224;     //方向键的读取 会返回两个int型数据 第一个是224
		int tempin;            //记录临时输入字符
		
		while(kbhit()!=0){
			tempin=getch();    //读取
			if(tempin==key)
				input2=getch();//读取方向键的第二个int型数据
			else
				input=tempin;  //普通字符直接赋值
		}
		
		switch(input){
			case 'W':case 'w':{
				if(way!=DOWN)
					way=UP;
				break;
			}
			case 'S':case 's':{
				if(way!=UP)
					way=DOWN;
				break;
			}
			case 'A':case 'a':{
				if(way!=RIGHT)
					way=LEFT;
				break;
			}
			case 'D':case 'd':{
				if(way!=LEFT)
					way=RIGHT;
				break;
			}
		}
		
		switch(input2){
			case 72:{            //上 224 72
				if(way2!=DOWN)
					way2=UP;
				break;
			}
			case 80:{            //下 224 80
				if(way2!=UP)
					way2=DOWN;
				break;
			}
			case 75:{            //左 224 75
				if(way2!=RIGHT)
					way2=LEFT;
				break;
			}
			case 77:{            //右 224 75
				if(way2!=LEFT)
					way2=RIGHT;
				break;
			}
		}
		
	}
	return;
}

完整代码

#include<windows.h>
#include<stdlib.h>
#include<fstream>
#include<stdio.h>
#include<conio.h>
#include<time.h>

using namespace std;

#define UP 0
#define DOWN 1
#define LEFT 2
#define RIGHT 3
#define X 23
#define Y 40
#define MAXLEN 100
#define MINTIME 75

unsigned int snake[MAXLEN][2];
unsigned int len;
unsigned int last[2];
unsigned int snake2[MAXLEN][2];
unsigned int len2;
unsigned int last2[2];

unsigned int way;
unsigned int way2;

double wait;

int input;
int input2;

unsigned int food[2];
bool empty=true;

void color(int _color){
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),_color);
	return;
}

void gotoxy(int xx,int yy){
    COORD position={yy*2,xx};
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),position);
    return;
}

void init(){
	
	system("title 贪吃蛇");
	
	CONSOLE_CURSOR_INFO cursor_info={1,0};
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
	
	len=len2=4;
	
	snake[0][0]=X>>1;
	snake[0][1]=Y/3;
	
	snake[1][0]=(X>>1)+1;
	snake[1][1]=Y/3;
	
	snake[2][0]=(X>>1)+2;
	snake[2][1]=Y/3;
	
	snake[3][0]=(X>>1)+3;
	snake[3][1]=Y/3;
	
	snake2[0][0]=X>>1;
	snake2[0][1]=Y/3<<1;
	
	snake2[1][0]=(X>>1)+1;
	snake2[1][1]=Y/3<<1;
	
	snake2[2][0]=(X>>1)+2;
	snake2[2][1]=Y/3<<1;
	
	snake2[3][0]=(X>>1)+3;
	snake2[3][1]=Y/3<<1;
	
	way=way2=UP;
	
	wait=150.0;
	
	return;
}

void drawmap(){
	color(255);
	for(unsigned int xx=0;xx<X;xx++){
		gotoxy(xx,0);
		printf("  ");
		gotoxy(xx,Y-1);
		printf("  ");
	}
	for(unsigned int yy=0;yy<Y;yy++){
		gotoxy(0,yy);
		printf("  ");
		gotoxy(X-1,yy);
		printf("  ");
	}
	return;
}

void drawsnake(){
	
	color(255);
	gotoxy(0,0);
	printf("  ");
	
	color(10);
	gotoxy(snake[0][0],snake[0][1]);
	printf("□");
	
	gotoxy(snake[1][0],snake[1][1]);
	printf("■");
	
	return;
}

void drawsnake2(){
	
	color(255);
	gotoxy(0,0);
	printf("  ");
	
	color(14);
	gotoxy(snake2[0][0],snake2[0][1]);
	printf("□");
	
	gotoxy(snake2[1][0],snake2[1][1]);
	printf("■");
	
	return;
}


void move(){
	
	last[0]=snake[len-1][0];
	last[1]=snake[len-1][1];
	
	last2[0]=snake2[len2-1][0];
	last2[1]=snake2[len2-1][1];
	
	for(unsigned int tc=len-1;tc>0;tc--){
		snake[tc][0]=snake[tc-1][0];
		snake[tc][1]=snake[tc-1][1];
	}
	
	for(unsigned int tc=len2-1;tc>0;tc--){
		snake2[tc][0]=snake2[tc-1][0];
		snake2[tc][1]=snake2[tc-1][1];
	}
	
	switch(way){
		case UP:{
			snake[0][0]--;
			break;
		}
		case DOWN:{
			snake[0][0]++;
			break;
		}
		case LEFT:{
			snake[0][1]--;
			break;
		}
		case RIGHT:{
			snake[0][1]++;
			break;
		}
	}
	
	switch(way2){
		case UP:{
			snake2[0][0]--;
			break;
		}
		case DOWN:{
			snake2[0][0]++;
			break;
		}
		case LEFT:{
			snake2[0][1]--;
			break;
		}
		case RIGHT:{
			snake2[0][1]++;
			break;
		}
	}
	
	return;
}

void clt(){
	color(0);
	gotoxy(last[0],last[1]);
	printf("  ");
	return;
}

void clt2(){
	color(0);
	gotoxy(last2[0],last2[1]);
	printf("  ");
	return;
}

void getin(){
	
	if(kbhit()!=0){
		
		const int key=224;
		int tempin;
		
		while(kbhit()!=0){
			tempin=getch();
			if(tempin==key)
				input2=getch();
			else
				input=tempin;
		}
		
		switch(input){
			case 'W':case 'w':{
				if(way!=DOWN)
					way=UP;
				break;
			}
			case 'S':case 's':{
				if(way!=UP)
					way=DOWN;
				break;
			}
			case 'A':case 'a':{
				if(way!=RIGHT)
					way=LEFT;
				break;
			}
			case 'D':case 'd':{
				if(way!=LEFT)
					way=RIGHT;
				break;
			}
		}
		
		switch(input2){
			case 72:{
				if(way2!=DOWN)
					way2=UP;
				break;
			}
			case 80:{
				if(way2!=UP)
					way2=DOWN;
				break;
			}
			case 75:{
				if(way2!=RIGHT)
					way2=LEFT;
				break;
			}
			case 77:{
				if(way2!=LEFT)
					way2=RIGHT;
				break;
			}
		}
		
	}
	return;
}

void putfood(){
	
	if(empty){
		bool flag=true;
		srand(time(NULL));
		while(flag){
			food[0]=rand()%(X-2)+1;
			food[1]=rand()%(Y-2)+1;
			flag=false;
			for(unsigned int tc=0;tc<len;tc++)
				if(snake[tc][0]==food[0]&&snake[tc][1]==food[1])
					flag=true;
			for(unsigned int tc=0;tc<len2;tc++)
				if(snake2[tc][0]==food[0]&&snake2[tc][1]==food[1])
					flag=true;
		}
		empty=false;
		color(14);
		gotoxy(food[0],food[1]);
		printf("◆");
	}
	return;
}

void eatfood(){
	
	if(snake[0][0]==food[0]&&snake[0][1]==food[1]){
		empty=true;
		if(wait>=MINTIME)
			wait-=0.5;
		if(len<MAXLEN)
			len++;
	}
	if(snake2[0][0]==food[0]&&snake2[0][1]==food[1]){
		empty=true;
		if(wait>=MINTIME)
			wait-=0.5;
		if(len2<MAXLEN)
			len2++;
	}
	return;
}

void gameover(){
	
	bool over=false;
	bool over2=false;
	
	if(snake[0][0]==0||snake[0][0]==X-1||snake[0][1]==0||snake[0][1]==Y-1)
		over=true;
	if(snake2[0][0]==0||snake2[0][0]==X-1||snake2[0][1]==0||snake2[0][1]==Y-1)
		over2=true;
	
	for(int tc=1;tc<len;tc++)
		if(snake[0][0]==snake[tc][0]&&snake[0][1]==snake[tc][1])
			over=true;
	for(int tc=0;tc<len2;tc++)
		if(snake[0][0]==snake2[tc][0]&&snake[0][1]==snake2[tc][1])
			over=true;
	
	for(int tc=1;tc<len2;tc++)
		if(snake2[0][0]==snake2[tc][0]&&snake2[0][1]==snake2[tc][1])
			over2=true;
	for(int tc=0;tc<len;tc++)
		if(snake2[0][0]==snake[tc][0]&&snake2[0][1]==snake[tc][1])
			over2=true;
	
	if(over==true)
		len=len/4.0*3;
	if(over2==true)
		len2=len2/4.0*3;
	
	if(over==true||over2==true){
		_sleep(1000);
		system("cls");
		if(len>len2)
			printf("LEFT WIN!\n");
		if(len<len2)
			printf("RIGHT WIN!\n");
		if(len==len2)
			printf("ALL WIN!\n");
		while(kbhit()!=0)
			getch();
		getch();
		exit(0);
	}
	return;
}

int main(){
	init();
	drawmap();
	_sleep(3000);
	while(true){
		clt();
		clt2();
		drawsnake();
		drawsnake2();
		putfood();
		eatfood();
		getin();
		move();
		gameover();
		_sleep(int(wait));
	}
	return 0;
}
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