C++抽象工厂模式(Abstract Factory)

例子:家具购买

想象你打算为你的新家购买一整套家具,包括沙发、茶几和椅子。你有两种风格可选:维多利亚风格和现代风格。每种风格的家具都有特定的设计和特点。

抽象工厂模式如何应用?
  1. 抽象工厂接口:定义一个 FurnitureFactory 接口,用于创建一系列相关的家具对象(沙发、茶几、椅子)。

  2. 具体工厂:为每种风格的家具实现具体的工厂类,如 VictorianFurnitureFactory 和 ModernFurnitureFactory

  3. 抽象产品接口:定义抽象产品接口 SofaCoffeeTable 和 Chair

  4. 具体产品:每种风格的具体产品实现这些接口,如 VictorianSofaModernChair 等。

实际应用示例

  1. 抽象产品接口
class Sofa {
public:
    virtual void sit() = 0;
};

class CoffeeTable {
public:
    virtual void placeItems() = 0;
};

class Chair {
public:
    virtual void sit() = 0;
};

  1. 具体产品实现
class VictorianSofa : public Sofa {
public:
    void sit() override {
        // 维多利亚风格的沙发
        std::cout << "Sitting on a Victorian Sofa." << std::endl;
    }
};

class ModernSofa : public Sofa {
public:
    void sit() override {
        // 现代风格的沙发
        std::cout << "Sitting on a Modern Sofa." << std::endl;
    }
};

class VictorianCoffeeTable : public CoffeeTable {
public:
    void placeItems() override {
        // 维多利亚风格的茶几
        std::cout << "Placing items on a Victorian Coffee Table." << std::endl;
    }
};

class ModernCoffeeTable : public CoffeeTable {
public:
    void placeItems() override {
        // 现代风格的茶几
        std::cout << "Placing items on a Modern Coffee Table." << std::endl;
    }
};

// 类似地,定义 VictorianChair 和 ModernChair

  1. 抽象工厂接口
class FurnitureFactory {
public:
    virtual Sofa* createSofa() = 0;
    virtual CoffeeTable* createCoffeeTable() = 0;
    virtual Chair* createChair() = 0;
};

  1. 具体工厂实现
class VictorianFurnitureFactory : public FurnitureFactory {
public:
    Sofa* createSofa() override {
        return new VictorianSofa();
    }

    CoffeeTable* createCoffeeTable() override {
        return new VictorianCoffeeTable();
    }

    Chair* createChair() override {
        return new VictorianChair();
    }
};

class ModernFurnitureFactory : public FurnitureFactory {
public:
    Sofa* createSofa() override {
        return new ModernSofa();
    }

    CoffeeTable* createCoffeeTable() override {
        return new ModernCoffeeTable();
    }

    Chair* createChair() override {
        return new ModernChair();
    }
};

  1. 客户端代码
void createFurniture(FurnitureFactory* factory) {
    Sofa* sofa = factory->createSofa();
    CoffeeTable* coffeeTable = factory->createCoffeeTable();
    Chair* chair = factory->createChair();

    sofa->sit();
    coffeeTable->placeItems();
    chair->sit();

    // 记得释放分配的内存
    delete sofa;
    delete coffeeTable;
    delete chair;
}

int main() {
    FurnitureFactory* victorianFactory = new VictorianFurnitureFactory();
    createFurniture(victorianFactory);
    delete victorianFactory;

    FurnitureFactory* modernFactory = new ModernFurnitureFactory();
    createFurniture(modernFactory);
    delete modernFactory;

    return 0;
}

完整代码:

#include <iostream>

// 抽象产品接口
class Sofa {
public:
    virtual void sit() = 0;
    virtual ~Sofa() = default; // 加入虚析构函数
};

class CoffeeTable {
public:
    virtual void placeItems() = 0;
    virtual ~CoffeeTable() = default; // 加入虚析构函数
};

class Chair {
public:
    virtual void sit() = 0;
    virtual ~Chair() = default; // 加入虚析构函数
};

// 具体产品实现

class VictorianSofa : public Sofa {
public:
    void sit() override {
        std::cout << "Sitting on a Victorian Sofa." << std::endl;
    }
};

class ModernSofa : public Sofa {
public:
    void sit() override {
        std::cout << "Sitting on a Modern Sofa." << std::endl;
    }
};

class VictorianCoffeeTable : public CoffeeTable {
public:
    void placeItems() override {
        std::cout << "Placing items on a Victorian Coffee Table." << std::endl;
    }
};

class ModernCoffeeTable : public CoffeeTable {
public:
    void placeItems() override {
        std::cout << "Placing items on a Modern Coffee Table." << std::endl;
    }
};

class VictorianChair : public Chair {
public:
    void sit() override {
        std::cout << "Sitting on a Victorian Chair." << std::endl;
    }
};

class ModernChair : public Chair {
public:
    void sit() override {
        std::cout << "Sitting on a Modern Chair." << std::endl;
    }
};

// 抽象工厂接口
class FurnitureFactory {
public:
    virtual Sofa* createSofa() = 0;
    virtual CoffeeTable* createCoffeeTable() = 0;
    virtual Chair* createChair() = 0;
    virtual ~FurnitureFactory() = default; // 加入虚析构函数
};

// 具体工厂实现
class VictorianFurnitureFactory : public FurnitureFactory {
public:
    Sofa* createSofa() override {
        return new VictorianSofa();
    }

    CoffeeTable* createCoffeeTable() override {
        return new VictorianCoffeeTable();
    }

    Chair* createChair() override {
        return new VictorianChair();
    }
};

class ModernFurnitureFactory : public FurnitureFactory {
public:
    Sofa* createSofa() override {
        return new ModernSofa();
    }

    CoffeeTable* createCoffeeTable() override {
        return new ModernCoffeeTable();
    }

    Chair* createChair() override {
        return new ModernChair();
    }
};

// 客户端代码
void createFurniture(FurnitureFactory* factory) {
    Sofa* sofa = factory->createSofa();
    CoffeeTable* coffeeTable = factory->createCoffeeTable();
    Chair* chair = factory->createChair();

    sofa->sit();
    coffeeTable->placeItems();
    chair->sit();

    // 记得释放分配的内存
    delete sofa;
    delete coffeeTable;
    delete chair;
}

int main() {
    FurnitureFactory* victorianFactory = new VictorianFurnitureFactory();
    createFurniture(victorianFactory);
    delete victorianFactory;

    std::cout << std::endl;

    FurnitureFactory* modernFactory = new ModernFurnitureFactory();
    createFurniture(modernFactory);
    delete modernFactory;

    return 0;
}

总结

通过使用抽象工厂模式,客户端代码可以在不修改具体家具实现的情况下,创建一整套以相同风格设计的家具。这样,如果将来你决定换成另一种风格,比如中世纪风格,你只需要新增一个 MedievalFurnitureFactory,而无需改变客户端代码。这样,代码就变得更加灵活和易扩展。

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