创建一个画布场景,再加上两个b、c场景
开始编写脚本
public GameObject events;
public Image img;
private float speed = 3f;
private Button goB, goC;
void Start()
{
img = GameObject.Find("Image").GetComponent<Image>();
events = GameObject.Find("EventSystem");
DontDestroyOnLoad(this.gameObject);//保留画布和效果
DontDestroyOnLoad(events);
goB = transform.GetChild(1).GetChild(0).GetComponent<Button>();
goC = transform.GetChild(1).GetChild(1).GetComponent<Button>();//拿到两个开关
goB.onClick.AddListener(GoB);
goC.onClick.AddListener(GoC);//事件
}
// Update is called once per frame
void Update()
{
img.color = Color.Lerp(img.color, Color.clear, Time.deltaTime * speed);//画布变色
}
void GoB()
{
img.color = Color.black;//赋值给颜色
SceneManager.LoadScene("b");//跳转
}
void GoC()
{
img.color = Color.black;
SceneManager.LoadScene("c");
}