一个能够实现photoshop里Add叠加模式的SurfaceShader

Shader "MyShaders/sf" {
    Properties {

        _MainTex ("Albedo (RGB)", 2D) = "white" {}

    }
    SubShader {
        Tags { "RenderType"="Opaque"  "queue"="transparent"}
        LOD 200
        cull off

        CGPROGRAM
        // Physically based Standard lighting model, and enable shadows on all light types
        #pragma surface surf Standard  decal:add //主要是这句话

        // Use shader model 3.0 target, to get nicer looking lighting
        #pragma target 3.0

        sampler2D _MainTex;

        struct Input {
            float2 uv_MainTex;
        };



        void surf (Input IN, inout SurfaceOutputStandard o) {
            // Albedo comes from a texture tinted by color
            fixed4 c = tex2D (_MainTex, IN.uv_MainTex) ;
            o.Albedo = c.rgb;
            // Metallic and smoothness come from slider variables

            o.Alpha = c.a;
        }
        ENDCG
    }
    FallBack "Diffuse"
}

`

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