#region 程序集 UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null// H:\Unity\Project\VRThemePark_03\Library\UnityAssemblies\UnityEngine.dll#endregionusing System;
using System.Collections;
using UnityEngine.Internal;
namespace UnityEngine
{
//// 摘要:// ///// Position, rotation and scale of an object.// ///publicclass Transform : Component, IEnumerable
{
protectedTransform();
//// 摘要:// ///// The number of children the Transform has.// ///publicint childCount { get; }
//// 摘要:// ///// The rotation as Euler angles in degrees.// ///public Vector3 eulerAngles { get; set; }
//// 摘要:// ///// The blue axis of the transform in world space.// ///public Vector3 forward { get; set; }
//// 摘要:// ///// Has the transform changed since the last time the flag was set to 'false'?// ///publicbool hasChanged { get; set; }
//// 摘要:// ///// The transform capacity of the transform's hierarchy data structure.// ///publicint hierarchyCapacity { get; set; }
//// 摘要:// ///// The number of transforms in the transform's hierarchy data structure.// ///publicint hierarchyCount { get; }
//// 摘要:// ///// The rotation as Euler angles in degrees relative to the parent transform's rotation.// ///public Vector3 localEulerAngles { get; set; }
.....
publicvoidTranslate(float x, float y, float z, Transform relativeTo);
}
}