版本:
Unity4.6.9
Unity ColorPicker可视化的颜色操作和Color库的管理、颜色别名定义、颜色序列化。为开发者带来的极大的方便。如果读者不了解Unity ColorPicker,可先转至官方文档https://docs.unity3d.com/Manual/PresetLibraries.html
ColorPicker的两种存储形式
1. 全局路径(Preferences)。多个Unity项目间可以共享。具体目录C:/Users/XXX/AppData/Roaming/Unity/Editor-4.x/Preferences
2. 本地项目路径(Projects)。仅被当前Unity项目使用。具体目录Assets/Editor/
假设你通过ColorPicker面板,缓存了颜色信息。根据你的存储形式选择,unity会在相应路径下保存*.color文件。文件里的序列化信息大概如下
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &1
MonoBehaviour:
m_ObjectHideFlags: 4
m_PrefabParentObject: {
fileID: 0}
m_PrefabInternal: {
fileID: 0}
m_GameObject: {
fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 1
m_Script: {
fileID: 12323, guid: 0000000000000000e000000000000000, type: 0}
m_Name:
m_EditorClassIdentifier:
m_Presets:
- m_Name: 1
m_Color: {
r: 0, g: 0, b: 0, a: 0}
- m_Name: 2
m_Color: {
r: .897058845, g: .098940298, b: .098940298, a: 0}
- m_Name: 3
m_Color: {
r: .098940298, g: .897058845, b: .33