第一次用Unity 3D写游戏,做了个井字棋。
由于不熟悉onGUI()和C#,参考了师兄的笔记。
代码实际上很简单,逻辑也简单,主要是通过这个小游戏来熟悉一下Unity 3D的一些基本操作实现,比如OnGUI()的原理,实际上这里面的Button并不是点击触发的效果,而是每一帧都在发生改变,因此这里Button实际上是不断重叠制造的吧。(显然变深色了),我感觉这样的做法不太好,但暂时不知道怎么去更好实现,就先这样了。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TicTacToe: MonoBehaviour {
int turn = 1;
int [,]state = new int[3,3];
void Start () {
Reset();
}
void Update () { }
void OnGUI() {
if (GUI.Button(new Rect(0,0,150,50), "Start Game")) {
Reset();
}
int current = Check();
if (current == 1) GUI.Label(new Rect(50,55,50,50),"O wins!");
if (current == 2) GUI.Label(new Rect(50,55,50,50),"X wins!");
if (current == 3) GUI.Label(new Rect(50,55,50,50),"Tied!");
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (state[i, j] == 1) {
GUI.Button(new Rect(0+50*i,80+50*j,50,50), "O");
} else if (state[i, j] == 2) {
GUI.Button(new Rect(0+50*i,80+50*j,50,50), "X");
}
if (GUI.Button(new Rect(0+50*i,80+50*j,50,50), "")) {
if (current == 0) {
if (turn == 1) state[i, j] = 1;
if (turn == -1) state[i, j] = 2;
turn *= -1;
}
}
}
}
}
int Check() {
for (int i = 0; i < 3; i++) {
if (state[i, 0] == state[i, 1] && state[i, 0] == state[i, 2] && state[i, 0] != 0) {
return state[i, 0];
}
}
for (int j = 0; j < 3; j++) {
if (state[0, j] == state[1, j] && state[2, j] == state[0, j] && state[0, j] != 0) {
return state[0, j];
}
}
if (state[1, 1] != 0 && state[0, 0] == state[1, 1] && state[2, 2] == state[1, 1]) {
return state[1, 1];
}
if (state[1, 1] != 0 && state[0, 2] == state[1, 1] && state[2, 0] == state[1, 1]) {
return state[1, 1];
}
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (state[i, j] == 0) return 0;
}
}
return 3;
}
void Reset() {
turn = 1;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
state[i, j] = 0;
}
}
}
}