using System.Collections;
using System.Collections.Generic;
public class ResOfHighModel : MonoBehaviour {
// Use this for initialization
public GameObject[] highStep1;
public GameObject[] highStep2;
public GameObject[] highStep3;
public GameObject[] highStep4;
public GameObject[] highStep5;
public GameObject[] highStep6;
public GameObject[] highStep7;
public GameObject[] highStep8;
public GameObject[] highStep9;
public GameObject[] highStep10;
public GameObject[] highStep11;
public GameObject[] highStep12;
public GameObject[] highStep13;
public GameObject[] highStep14;
public GameObject[] highStep15;
using System.Collections.Generic;
using UnityEngine;
public class ResOfHighModel : MonoBehaviour {
// Use this for initialization
public GameObject[] highStep1;
public GameObject[] highStep2;
public GameObject[] highStep3;
public GameObject[] highStep4;
public GameObject[] highStep5;
public GameObject[] highStep6;
public GameObject[] highStep7;
public GameObject[] highStep8;
public GameObject[] highStep9;
public GameObject[] highStep10;
public GameObject[] highStep11;
public GameObject[] highStep12;
public GameObject[] highStep13;
public GameObject[] highStep14;
public GameObject[] highStep15;