目录
1.实现思路
经过数组以及函数的学习,已经掌握了较多知识利用二维数组的知识设计了一个简单版本的扫雷游戏。
2.设计模块
我们觉得使用
test.c作为游戏的测试逻辑,game.c以及game.h作为游戏的逻辑实现。
1.头文件模块
2.菜单模块
每个游戏都应该有开始菜单界面
void menu()
{
printf("*******************\n");
printf("****1.开始游戏*****\n");
printf("****0.退出游戏*****\n");
printf("*******************\n");
}
3.测试模块
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择>");
scanf("%d",&input);
switch (input)
{
case 1:
printf("扫雷\n");
game();
break;
case 0:
printf("结束游戏\n");
break;
default:
printf("请重新选择\n");
break;
}
} while (input);
}
4.游戏模块
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化
Initboard(mine, ROWS, COLS, '0');
Initboard(show, ROWS, COLS, '*');
//打印
/*Displayboard(mine, ROW, LOW);*/
SetMine(mine, ROW, COL);
Displayboard(show, ROW, ROW);
FindMine(mine, show, ROW, COL);
}
游戏模块里面包括许多游戏内容
1.初始化游戏雷池
void Initboard(char arr[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
2.打印雷池
void Displayboard(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
printf("-----扫雷游戏-----\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
}
3.设置雷
void SetMine(char arr[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (arr[x][y] == '0')
{
arr[x][y] = '1';
count--;
}
}
}
4.获取雷的数量
static GetMineCount(char mine[ROWS][COLS], int x, int y)
{
int minecount = 0;
for (int i = x - 1; i <= x + 1; i++)
{
for (int j = y - 1; j <= y + 1; j++)
{
minecount += mine[i][j] - '0';
}
}
return minecount;
}
5.查找雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("你被炸死了\n");
Displayboard(mine, ROW, COL);
break;
}
else
{
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
system("cls");
Displayboard(show, ROW, COL);
win++;
}
}
else
{
printf("该坐标已被排查,请重新输入坐标\n");
break;
}
}
else
{
printf("坐标非法,请重新输入");
break;
}
}
}
3.整体代码
//game.h的代码内容
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
//一群宏定义
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
#include<stdlib.h>
#include<time.h>
//初始化雷池
void Initboard(char arr[ROWS][COLS], int rows, int cols, char set);
//打印雷池
void Displayboard(char arr[ROWS][COLS], int row, int col);
//设置雷
void SetMine(char arr[ROWS][COLS], int row, int col);
//查找雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
//test.c的代码内容
#include "game.h"
//菜单
void menu()
{
printf("*******************\n");
printf("****1.开始游戏*****\n");
printf("****0.退出游戏*****\n");
printf("*******************\n");
}
//游戏主体测试代码
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化
Initboard(mine, ROWS, COLS, '0');
Initboard(show, ROWS, COLS, '*');
//打印
/*Displayboard(mine, ROW, LOW);*/
SetMine(mine, ROW, COL);
Displayboard(show, ROW, ROW);
FindMine(mine, show, ROW, COL);
}
//测试
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择>");
scanf("%d",&input);
switch (input)
{
case 1:
printf("扫雷\n");
game();
break;
case 0:
printf("结束游戏\n");
break;
default:
printf("请重新选择\n");
break;
}
} while (input);
}
//主函数
int main()
{
test();
}
//game.c的代码内容
#include"game.h"
//初始化雷池
void Initboard(char arr[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
//打印雷池
void Displayboard(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
printf("-----扫雷游戏-----\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
}
//设置雷
void SetMine(char arr[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (arr[x][y] == '0')
{
arr[x][y] = '1';
count--;
}
}
}
//获取雷的数量
static GetMineCount(char mine[ROWS][COLS], int x, int y)
{
int minecount = 0;
for (int i = x - 1; i <= x + 1; i++)
{
for (int j = y - 1; j <= y + 1; j++)
{
minecount += mine[i][j] - '0';
}
}
return minecount;
}
//查找雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("你被炸死了\n");
Displayboard(mine, ROW, COL);
break;
}
else
{
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
system("cls");
Displayboard(show, ROW, COL);
win++;
}
}
else
{
printf("该坐标已被排查,请重新输入坐标\n");
break;
}
}
else
{
printf("坐标非法,请重新输入");
break;
}
}
}