目录
目录
1 横向UX分析对比
Beck S, Kunert A, Kulik A, et al. Immersive group-to-group telepresence[J]. IEEE Transactions on Visualization and Computer Graphics, 2013, 19(4): 616-625.
Adcock M , Ranatunga D , Smith R , et al.Proceedings of the 2nd ACM symposium on Spatial user interaction - SUI \"14 - Object-based touch manipulation for remote guidance of physical tasks[J]. 2014:113-122.
Shi Y, Wang Y, Qi Y, et al. IdeaWall: Improving creative collaboration through combinatorial visual stimuli[C]//Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing. ACM, 2017: 594-603.
2 NASA TLX
2.1 雷达图
Polvi J , Taketomi T , Moteki A , et al. Handheld Guides in Inspection Tasks: Augmented Reality vs. Picture[J]. IEEE Transactions on Visualization and Computer Graphics, 2017:1-1.
Ruofei Du, David Li, and Amitabh Varshney. 2019. Geollery: A Mixed Reality Social Media Platform. In CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), May 4–9, 2019, Glasgow, Scotland Uk. ACM, New York, NY, USA, 13 pages. https://doi.org/10.1145/3290605.3300915
对比Geollery和Social Street View两个系统
2.2 横向对比
Zillner J , Rhemann C , Izadi S , et al. 3D-board: a whole-body remote collaborative whiteboard[C]// Acm Symposium on User Interface Software & Technology. ACM, 2014.
2.3 箱图
Young J, Langlotz T, Cook M, et al. Immersive Telepresence and Remote Collaboration using Mobile and Wearable Devices[J]. IEEE transactions on visualization and computer graphics, 2019.
2.4 条形图
Anton D , Kurillo G , Bajcsy R . User experience and interaction performance in 2D/3D telecollaboration[J]. Future Generation Computer Systems, 2017:S0167739X17323385.
2.5 箱图和表
Mohr P, Mandl D, Tatzgern M, et al. Retargeting video tutorials showing tools with surface contact to augmented reality[C]//Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, 2017: 6547-6558.
2.6 柱状图
Arevalo Arboleda S, Rücker F, Dierks T, et al. Assisting Manipulation and Grasping in Robot Teleoperation with Augmented Reality Visual Cues[C]//Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 2021: 1-14.
3 系统示意图
Maimone A, Fuchs H. A first look at a telepresence system with room-sized real-time 3d capture and life-sized tracked display wall[J]. Proceedings of ICAT 2011, to appear, 2011: 4-9.
4 实验流程描述
Chi H L , Chen Y C , Kang S C , et al. Development of user interface for tele-operated cranes[J]. Advanced Engineering Informatics, 2012, 26(3):641-652.
5 条件喜好排序 Preference
5.1 柱状堆积
Piumsomboon T , Altimira D , Kim H , et al. Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality.[C]// IEEE International Symposium on Mixed & Augmented Reality. IEEE, 2014.
5.2 数量或百分比
[1] Wang P , Bai X , Billinghurst M , et al. 3DGAM: using 3D gesture and CAD models for training on mixed reality remote collaboration[J]. Multimedia Tools and Applications, 2020(17).
Bai H, Sasikumar P, Yang J, et al. A user study on mixed reality remote collaboration with eye gaze and hand gesture sharing[C]//Proceedings of the 2020 CHI conference on human factors in computing systems. 2020: 1-13.
6 SUS
6.1 表和箱图
Mohr P, Mandl D, Tatzgern M, et al. Retargeting video tutorials showing tools with surface contact to augmented reality[C]//Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, 2017: 6547-6558.
The median SUS value of 92:5 for the AR interface is higher than the average of 70 and, based on the analysis of Bangor et al. [4], can be translated into the adjective “excellent”. The traditional video interface has median SUS value of 76:25 and receives the adjective “good” [4].
[1] Yang J , Sasikumar P , Bai H , et al. The effects of spatial auditory and visual cues on mixed reality remote collaboration[J]. Journal on Multimodal User Interfaces, 2020(4).