XR
XR is an umbrella term, encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications, can be referred to as XR devices.
XR encompasses the digital fields of VR, AR and MR
Virtual reality (VR), Augmented Reality (AR) and Mixed Reality (VR) are fast-evolving fields. While VR, AR and MR applications have distinct challenges and characteristics they also share some core concepts. Unity XR aims to provide functionality for developers of VR, AR and MR applications across multiple platforms and form factors via a common API.
This section provides important XR concepts, SDK and Input overviews along with quick starter and troubleshooting guides for all XR SDKs supported by Unity.
Unity provides native support for Oculus, OpenVR, PlayStation VR, Gear VR, GoogleVR (Daydream and Cardboard), HoloLens and Windows Mixed Reality devices.
Welcome to XinReality, Virtual Reality and Augmented Reality Wiki
XinReality is a VR, AR and XR Wiki. Our mission is to collect, clarify and consolidate any and every bit of information related to virtual reality, augmented realityand x reality. We are a community wiki written and maintained by fans and enthusiasts. To edit pre-existing pages or create new pages, please login or register.
Virtual Reality or VR is a computer simulated, artificial environment that can take inspiration from the physical features of the real world or go beyond them. VR Devices are able to temporarily fool our senses into believing that the simulated world is real. This immersive medium has the power to create novel experiences that are unattainable anywhere else. VR can be considered synthetic, multi-sensory, interactive and immersive. | Augmented Reality or AR is the technology that combines the real world and the digital world. AR Devices enhance our perception of reality through the incorporation of computer generated information and imageries into our senses. These devices overlay data and rendered images onto physical objects and real-life environments. AR is not restricted to particular displays technologies (e.g. HMD) and potentially isn’t limited to the sense of sight. |
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https://xinreality.com/wiki/Main_Page
https://docs.unity3d.com/2017.2/Documentation/Manual/XR.html