unity 事件系统

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事件的基类:

using System;
using System.Collections.Generic;

public class EventSender<TKey,TValue> 
{

	private Dictionary<TKey, Action<TValue>> dic = new Dictionary<TKey, Action<TValue>>();

	public void AddListener(TKey pKey,Action<TValue> pAction)
	{
		Action<TValue> _cbs;
		if (dic.TryGetValue(pKey, out _cbs))
		{
			dic[pKey] = _cbs + pAction;
		}
		else
		{
			dic.Add(pKey, pAction);
		}
	}
	public void RemoveListener(TKey pKey, Action<TValue> pAction)
	{
		Action<TValue> _cbs;
		if (dic.TryGetValue(pKey, out _cbs))
		{
			_cbs = (Action<TValue>)Delegate.Remove(_cbs, pAction);
			if (_cbs == null)
			{
				dic.Remove(pKey);
			}
			else
			{
				dic[pKey] = _cbs;
			}
		}
	}
	public bool HasListener(TKey pKey)
	{
		return dic.ContainsKey(pKey);
	}

	public void SendMessage(TKey pKey,TValue pValue)
	{
		Action<TValue> _cbs;
		if (dic.TryGetValue(pKey, out _cbs))
		{
			_cbs.Invoke(pValue);
		}
	}
	public void Clear()
	{
		dic.Clear();
	}
	
}

全局事件的定义:

using System;

public enum EventType
{ 
    Default = 0,
    ValueChange = 1,
}
public class GlobalEvent
{
    private static OneSender oneSender = new OneSender();
    public static void AddListener(Enum eventType,Action<object> eventHandler)
    {
        oneSender.AddListener(eventType, eventHandler);
    }
    public static void RemoveListener(Enum eventType, Action<object> eventHandler)
    {
        oneSender.RemoveListener(eventType, eventHandler);
    }
    public static void SendMessage(Enum eventType, object pObj)
    {
        oneSender.SendMessage(eventType, pObj);
    }
}
public class OneSender
{
    private  EventSender<Enum, object> sender = new EventSender<Enum, object>();

    public  void AddListener(Enum eventType, Action<object> eventHandler)
    {
        sender.AddListener(eventType, eventHandler);
    }
    public  void RemoveListener(Enum eventType, Action<object> eventHandler)
    {
        sender.RemoveListener(eventType, eventHandler);
    }
    public  void SendMessage(Enum eventType, object pObj)
    {
        sender.SendMessage(eventType, pObj);
    }
}
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