昨天在实现一个Unity屏幕特效一直不能成功,后来发现原因是实现该功能需要Unity Pro版本。
具体如下
void Start() {
if (SystemInfo.supportsImageEffects == false) {
enabled = false;
return;
}
if (curShader != null && curShader.isSupported == false) {
enabled = false;
}
}
Start()有检查是否支持,看不到效果,是被return掉了。
然后我屏蔽了这段代码,出现下面的报错
can't use image filters (not-RT are not supported or RT) ***
Google了一下,在Stack OverFlow 找到了答案:
Image filters are only supported in Unity Pro.
因为用到了OnRenderImage,在Unity 帮助文档看到以下
OnRenderImage is called after all rendering is complete to render image
postprocessing effects (Unity Pro only).
OnRenderImage在所有渲染完成后被调用,来渲染图片的后期处理效果(仅限UnityPro)
oh~~~