小游戏Colorlin的游戏修改器

//  WaiGuaDlg.cpp : implementation file
//

#include 
" stdafx.h "
#include 
" WaiGua.h "
#include 
" WaiGuaDlg.h "
#include 
" ClassXP.h "
#ifdef _DEBUG
#define  new DEBUG_NEW
#undef  THIS_FILE
static   char  THIS_FILE[]  =  __FILE__;
#endif

/////
//  CAboutDlg dialog used for App About

class  CAboutDlg :  public  CDialog
{
public:
    CAboutDlg();

// Dialog Data
    
//{{AFX_DATA(CAboutDlg)
    enum { IDD = IDD_ABOUTBOX };
    
//}}AFX_DATA

    
// ClassWizard generated virtual function overrides
    
//{{AFX_VIRTUAL(CAboutDlg)
    protected:
    
virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
    
//}}AFX_VIRTUAL

// Implementation
protected:
    
//{{AFX_MSG(CAboutDlg)
    
//}}AFX_MSG
    DECLARE_MESSAGE_MAP()
}
;

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
    
//{{AFX_DATA_INIT(CAboutDlg)
    
//}}AFX_DATA_INIT
}


void  CAboutDlg::DoDataExchange(CDataExchange *  pDX)
{
    CDialog::DoDataExchange(pDX);
    
//{{AFX_DATA_MAP(CAboutDlg)
    
//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
    
// {{AFX_MSG_MAP(CAboutDlg)
        
//  No message handlers
    
// }}AFX_MSG_MAP
END_MESSAGE_MAP()

/////
//  CWaiGuaDlg dialog

CWaiGuaDlg::CWaiGuaDlg(CWnd
*  pParent  /*=NULL*/ )
    : CDialog(CWaiGuaDlg::IDD, pParent)
{
    
//{{AFX_DATA_INIT(CWaiGuaDlg)
    m_Increase = 10;
    m_Row 
= 1;
    m_Col 
= 1;
    m_Color 
= 0;
    
//}}AFX_DATA_INIT
    
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
    m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}


void  CWaiGuaDlg::DoDataExchange(CDataExchange *  pDX)
{
    CDialog::DoDataExchange(pDX);
    
//{{AFX_DATA_MAP(CWaiGuaDlg)
    DDX_Text(pDX, IDC_EDIT1, m_Increase);
    DDV_MinMaxInt(pDX, m_Increase, 
160000);
    DDX_Text(pDX, IDC_ROW, m_Row);
    DDV_MinMaxInt(pDX, m_Row, 
19);
    DDX_Text(pDX, IDC_COL, m_Col);
    DDV_MinMaxInt(pDX, m_Col, 
19);
    DDX_Text(pDX, IDC_COLOR, m_Color);
    DDV_MinMaxInt(pDX, m_Color, 
07);
    
//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CWaiGuaDlg, CDialog)
    
// {{AFX_MSG_MAP(CWaiGuaDlg)
    ON_WM_SYSCOMMAND()
    ON_WM_PAINT()
    ON_WM_QUERYDRAGICON()
    ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
    ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
    
// }}AFX_MSG_MAP
END_MESSAGE_MAP()

/////
//  CWaiGuaDlg message handlers

BOOL CWaiGuaDlg::OnInitDialog()
{
    CDialog::OnInitDialog();

    
// Add "About..." menu item to system menu.

    
// IDM_ABOUTBOX must be in the system command range.
    ASSERT((IDM_ABOUTBOX & 0xFFF0== IDM_ABOUTBOX);
    ASSERT(IDM_ABOUTBOX 
< 0xF000);

    CMenu
* pSysMenu = GetSystemMenu(FALSE);
    
if (pSysMenu != NULL)
    
{
        CString strAboutMenu;
        strAboutMenu.LoadString(IDS_ABOUTBOX);
        
if (!strAboutMenu.IsEmpty())
        
{
            pSysMenu
->AppendMenu(MF_SEPARATOR);
            pSysMenu
->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
        }

    }


    
// Set the icon for this dialog.  The framework does this automatically
    
//  when the application's main window is not a dialog
    SetIcon(m_hIcon, TRUE);            // Set big icon
    SetIcon(m_hIcon, FALSE);        // Set small icon
    
    
// TODO: Add extra initialization here

    
return TRUE;  // return TRUE  unless you set the focus to a control
}


void  CWaiGuaDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
    
if ((nID & 0xFFF0== IDM_ABOUTBOX)
    
{
        CAboutDlg dlgAbout;
        dlgAbout.DoModal();
    }

    
else
    
{
        CDialog::OnSysCommand(nID, lParam);
    }

}


//  If you add a minimize button to your dialog, you will need the code below
//   to draw the icon.  For MFC applications using the document/view model,
//   this is automatically done for you by the framework.

void  CWaiGuaDlg::OnPaint() 
{
    
if (IsIconic())
    
{
        CPaintDC dc(
this); // device context for painting

        SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 
0);

        
// Center icon in client rectangle
        int cxIcon = GetSystemMetrics(SM_CXICON);
        
int cyIcon = GetSystemMetrics(SM_CYICON);
        CRect rect;
        GetClientRect(
&rect);
        
int x = (rect.Width() - cxIcon + 1/ 2;
        
int y = (rect.Height() - cyIcon + 1/ 2;

        
// Draw the icon
        dc.DrawIcon(x, y, m_hIcon);
    }

    
else
    
{
        CDialog::OnPaint();
    }

}


//  The system calls this to obtain the cursor to display while the user drags
//   the minimized window.
HCURSOR CWaiGuaDlg::OnQueryDragIcon()
{
    
return (HCURSOR) m_hIcon;
}


void  CWaiGuaDlg::OnOK() 
{
    
// TODO: Add extra validation here
    
    
//CDialog::OnOK();
    this->UpdateData(TRUE);
    DWORD  hProcId; 
    HWND hWnd 
=::FindWindow("LinezWindow",NULL);
    
if(hWnd ==FALSE) 
        ::MessageBox(NULL,
"程序没有启动","提示",32);
    
else{
        GetWindowThreadProcessId(hWnd,
&hProcId); 
        HANDLE nOK 
=OpenProcess(PROCESS_ALL_ACCESS|
            PROCESS_TERMINATE
|
            PROCESS_VM_OPERATION
|
            PROCESS_VM_READ
|
            PROCESS_VM_WRITE,FALSE,hProcId); 
        
if(nOK == NULL) 
            MessageBox(
"读取数据出错!","提示",32);
        
else 
        

            DWORD buf;
            buf 
= (DWORD)m_Increase;
            BOOL B 
=WriteProcessMemory(nOK,(LPVOID)0x00410B91,&buf,sizeof(DWORD),NULL); 
            
if(B==FALSE) 
                MessageBox(
"写内存数据出错!","提示",32);
        }

        ::UpdateWindow(hWnd);
    }


}


void  CWaiGuaDlg::OnButton1() 
{
    
// TODO: Add your control notification handler code here
    DWORD  hProcId; 
    RECT rect;
    HWND hWnd 
=::FindWindow("LinezWindow",NULL);
    
if(hWnd ==FALSE) 
        ::MessageBox(NULL,
"程序没有启动","提示",32);
    
else{
        GetWindowThreadProcessId(hWnd,
&hProcId); 
        HANDLE nOK 
=OpenProcess(PROCESS_ALL_ACCESS|
            PROCESS_TERMINATE
|
            PROCESS_VM_OPERATION
|
            PROCESS_VM_READ
|
            PROCESS_VM_WRITE,FALSE,hProcId); 
        
if(nOK == NULL) 
            MessageBox(
"读取数据出错!","提示",32);
        
else 
        

            BYTE buf 
= 1;
            BOOL B 
=WriteProcessMemory(nOK,(LPVOID)0x00430040,&buf,sizeof(BYTE),NULL); 
            
if(B==FALSE) 
                MessageBox(
"写内存数据出错!","提示",32);
            buf 
= 0;
            
for(int i=0; i< 80; i++)
            B 
=WriteProcessMemory(nOK,(LPVOID)(0x00430041+i),&buf,sizeof(BYTE),NULL);
        }

        ::PostMessage(hWnd,WM_ACTIVATE,
1,NULL);
        ::GetClientRect(hWnd, 
&rect);
        ::InvalidateRect(hWnd, 
&rect, FALSE);
    }

}


void  CWaiGuaDlg::OnButton2() 
{
    
// TODO: Add your control notification handler code here
    this->UpdateData(TRUE);
    DWORD  hProcId; 
    RECT rect;
    HWND hWnd 
=::FindWindow("LinezWindow",NULL);
    
if(hWnd ==FALSE) 
        ::MessageBox(NULL,
"程序没有启动","提示",32);
    
else{
        GetWindowThreadProcessId(hWnd,
&hProcId); 
        HANDLE nOK 
=OpenProcess(PROCESS_ALL_ACCESS|
            PROCESS_TERMINATE
|
            PROCESS_VM_OPERATION
|
            PROCESS_VM_READ
|
            PROCESS_VM_WRITE,FALSE,hProcId); 
        
if(nOK == NULL) 
            MessageBox(
"读取数据出错!","提示",32);
        
else 
        

            BYTE buf 
= m_Color;
            BOOL B 
=WriteProcessMemory(nOK,(LPVOID)(0x00430040+(m_Row-1)*9+m_Col-1),&buf,sizeof(BYTE),NULL); 
            
if(B==FALSE) 
                MessageBox(
"写内存数据出错!","提示",32);
        }

        ::PostMessage(hWnd,WM_ACTIVATE,
1,NULL);
        ::GetClientRect(hWnd, 
&rect);
        ::InvalidateRect(hWnd, 
&rect, FALSE);
    }

    
}

 
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