VTK Learning Fifteen - 3D Text
Description
线性挤压vtkLinearExtrusionFilter
。
Code
#include <vtkSmartPointer.h>
#include <vtkVectorText.h>
#include <vtkLinearExtrusionFilter.h>
#include <vtkTriangleFilter.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkCamera.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
int main(int, char *[])
{
// Create vector text polydata
vtkSmartPointer<vtkVectorText> vecText =
vtkSmartPointer<vtkVectorText>::New();
vecText->SetText("Welcome to my blog!");
// Apply linear extrusion
vtkSmartPointer<vtkLinearExtrusionFilter> extrude =
vtkSmartPointer<vtkLinearExtrusionFilter>::New();
extrude->SetInputConnection(vecText->GetOutputPort());
extrude->SetExtrusionTypeToNormalExtrusion();
extrude->SetVector(0, 0, 1);// 沿文字方向挤压
extrude->SetScaleFactor(0.5);// 设置挤压比例
//三角化
vtkSmartPointer<vtkTriangleFilter> triangleFilter =
vtkSmartPointer<vtkTriangleFilter>::New();
triangleFilter->SetInputConnection(extrude->GetOutputPort());
vtkSmartPointer<vtkDataSetMapper> mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputConnection(triangleFilter->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(0.8900, 0.8100, 0.3400);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->SetBackground(.4, .5, .7);
renderWindow->AddRenderer(renderer);
renderer->AddActor(actor);
renderer->ResetCamera();
// Generate an interesting view
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(30);
renderer->GetActiveCamera()->Elevation(30);
renderer->GetActiveCamera()->Dolly(1.0);
renderer->ResetCameraClippingRange();
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}