#include <stdlib.h>
#include <glut.h>
GLfloat vertices[][3]={{-1.0,-1.0,-1.0},{1.0,-1.0,-1.0},{1.0,1.0,-1.0},{-1.0,1.0,-1.0},
{-1.0,-1.0,1.0},{1.0,-1.0,1.0},{1.0,1.0,1.0},{-1.0,1.0,1.0}};
GLfloat colors[][3]={{0.0,0.0,0.0},{1.0,0.0,0.0},{1.0,1.0,0.0},{0.0,1.0,0.0},
{0.0,0.0,1.0},{1.0,0.0,1.0},{1.0,1.0,1.0},{0.0,1.0,1.0}};
void polygon(int a,int b,int c,int d)
{
glBegin(GL_POLYGON);
glColor3fv(colors[a]);
glVertex3fv(vertices[a]);
glVertex3fv(vertices[b]);
glVertex3fv(vertices[c]);
glVertex3fv(vertices[d]);
glEnd();
}
void colorcube()
{
polygon(0,3,2,1);
polygon(2,3,7,6);
polygon(0,4,7,3);
polygon(1,2,6,5);
polygon(4,5,6,7);
polygon(0,1,5,4);
}
static GLfloat theta[]={0.0,0.0,0.0};
static GLint axis=2;
static GLdouble viewer[]={0.0,0.0,5.0};
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt(viewer[0],viewer[1],viewer[2],0.0,0.0,0.0,0.0,1.0,0.0);
glRotatef(theta[0],1.0,0.0,0.0);
glRotatef(theta[1],0.0,1.0,0.0);
glRotatef(theta[2],0.0,0.0,1.0);
colorcube();
glFlush();
glutSwapBuffers();
}
void mouse(int btn, int state, int x, int y)
{
if (btn==GLUT_LEFT_BUTTON&&state==GLUT_DOWN) axis=0;
if(btn==GLUT_MIDDLE_BUTTON && state== GLUT_DOWN) axis=1;
if(btn==GLUT_RIGHT_BUTTON && state==GLUT_DOWN) axis=2;
theta[axis] +=2.0;
if (theta[axis]>360.0) theta[axis]-=360.0;
display();
}
void keys(unsigned char key,int x, int y)
{
if(key=='x') viewer[0]-=1.0;
if(key=='X') viewer[0]+=1.0;
if(key=='y') viewer[1]-=1.0;
if(key=='Y') viewer[1]+=1.0;
if(key=='z') viewer[2]-=1.0;
if(key=='Z') viewer[2]+=1.0;
display();
}
void myReshape(int w,int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=h)
glFrustum(-2.0,2.0,-2.0*(GLfloat) h/(GLfloat) w,2.0*(GLfloat) h/(GLfloat) w,2.0,20.0);
else
glFrustum(-2.0,2.0,-2.0*(GLfloat) w/(GLfloat) h,2.0*(GLfloat) w/(GLfloat) h,2.0,20.0);
glMatrixMode(GL_MODELVIEW);
}
void main(int argc ,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_RGB |GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("colorcube");
glutReshapeFunc(myReshape);
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutKeyboardFunc(keys);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
}
#include <glut.h>
GLfloat vertices[][3]={{-1.0,-1.0,-1.0},{1.0,-1.0,-1.0},{1.0,1.0,-1.0},{-1.0,1.0,-1.0},
{-1.0,-1.0,1.0},{1.0,-1.0,1.0},{1.0,1.0,1.0},{-1.0,1.0,1.0}};
GLfloat colors[][3]={{0.0,0.0,0.0},{1.0,0.0,0.0},{1.0,1.0,0.0},{0.0,1.0,0.0},
{0.0,0.0,1.0},{1.0,0.0,1.0},{1.0,1.0,1.0},{0.0,1.0,1.0}};
void polygon(int a,int b,int c,int d)
{
glBegin(GL_POLYGON);
glColor3fv(colors[a]);
glVertex3fv(vertices[a]);
glVertex3fv(vertices[b]);
glVertex3fv(vertices[c]);
glVertex3fv(vertices[d]);
glEnd();
}
void colorcube()
{
polygon(0,3,2,1);
polygon(2,3,7,6);
polygon(0,4,7,3);
polygon(1,2,6,5);
polygon(4,5,6,7);
polygon(0,1,5,4);
}
static GLfloat theta[]={0.0,0.0,0.0};
static GLint axis=2;
static GLdouble viewer[]={0.0,0.0,5.0};
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt(viewer[0],viewer[1],viewer[2],0.0,0.0,0.0,0.0,1.0,0.0);
glRotatef(theta[0],1.0,0.0,0.0);
glRotatef(theta[1],0.0,1.0,0.0);
glRotatef(theta[2],0.0,0.0,1.0);
colorcube();
glFlush();
glutSwapBuffers();
}
void mouse(int btn, int state, int x, int y)
{
if (btn==GLUT_LEFT_BUTTON&&state==GLUT_DOWN) axis=0;
if(btn==GLUT_MIDDLE_BUTTON && state== GLUT_DOWN) axis=1;
if(btn==GLUT_RIGHT_BUTTON && state==GLUT_DOWN) axis=2;
theta[axis] +=2.0;
if (theta[axis]>360.0) theta[axis]-=360.0;
display();
}
void keys(unsigned char key,int x, int y)
{
if(key=='x') viewer[0]-=1.0;
if(key=='X') viewer[0]+=1.0;
if(key=='y') viewer[1]-=1.0;
if(key=='Y') viewer[1]+=1.0;
if(key=='z') viewer[2]-=1.0;
if(key=='Z') viewer[2]+=1.0;
display();
}
void myReshape(int w,int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=h)
glFrustum(-2.0,2.0,-2.0*(GLfloat) h/(GLfloat) w,2.0*(GLfloat) h/(GLfloat) w,2.0,20.0);
else
glFrustum(-2.0,2.0,-2.0*(GLfloat) w/(GLfloat) h,2.0*(GLfloat) w/(GLfloat) h,2.0,20.0);
glMatrixMode(GL_MODELVIEW);
}
void main(int argc ,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_RGB |GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("colorcube");
glutReshapeFunc(myReshape);
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutKeyboardFunc(keys);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
}