1.主体代码
#define _CRT_SECURE_NO_WARNINGS 1;
//三子棋游戏
#include "function.h"
int flag = 0;
void menu()
{
int a = 0;
printf("请选择模式:\n");
printf("**************************\n");
printf("**1.进入游戏**2.退出游戏**\n");
printf("**************************\n");
printf("请输入:");
scanf("%d", &a);
if (1 == a)
flag = 1;
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘
Initboard(board, ROW, COL);
//显示棋盘
Displayboard(board,ROW,COL);
while (1)
{
//玩家操作
printf("玩家下棋:\n");
playermove(board, ROW, COL);
Displayboard(board, ROW, COL);
Is_Win(board, ROW, COL);
ret = Is_Win(board, ROW, COL);
if (ret == '*')
{
printf("玩家赢\n");
break;
}
else if (ret == '#')
{
printf("电脑赢\n");
break;
}
else if (ret == 'Q')
{
printf("平局\n");
break;
}
//电脑操作
printf("电脑下棋:\n");
copmove(board,ROW,COL);
Displayboard(board, ROW, COL);
Is_Win(board,ROW,COL);
ret = Is_Win(board, ROW, COL);
if (ret == '*')
{
printf("玩家赢\n");
break;
}
else if (ret == '#')
{
printf("电脑赢\n");
break;
}
else if (ret == 'Q')
{
printf("平局\n");
break;
}
}
}
void test()
{
while (1)
{
menu();
if (1 == flag)
{
printf("欢迎进入游戏\n");
game();
}
else
printf("退出成功\n");
break;
}
}
int main()
{
test();
return 0;
}
2.函数功能实现代码
#define _CRT_SECURE_NO_WARNINGS 1;
#include"function.h"
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row ; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void Displayboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf("%c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("--");
if (j < col - 1)
printf("|");
}
}
printf("\n");
//printf(" %c| %c| %c \n", board[i][0], board[i][1], board[i][2]);
//if (i<2)
// printf("--|--|--\n");
}
}
void playermove(char board[ROW][COL], int row, int col)
{
int a = 0;
int b = 0;
while (1)
{
printf("请输入下棋的坐标:");
scanf("%d %d", &a, &b);
if (a > 0 && a <= 3 && b > 0 && b <= 3)
{
if (board[a-1][b-1] == ' ')
{
board[a-1][b-1] = '*';
break;
}
else
printf("此格已被占,请重新输入\n");
}
else
printf("输入数值不正确,请重新输入\n");
}
}
void copmove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
srand((unsigned int)time(NULL));
while (1)
{
x = rand() % 3;
y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
char Is_Win(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
while (1)
{
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
break;
}
}
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
{
return board[0][j];
break;
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[0][0];
break;
}
else if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
break;
}
else
{
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 'R';
}
}
return 'Q';
}
break;
}
}
3.函数头文件代码
#define ROW 3
#define COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void Initboard(char board[ROW][COL], int row, int col);
void Displayboard(char board[ROW][COL], int row, int col);
void playermove(char board[ROW][COL],int row,int col);
void copmove(char board[ROW][COL],int row,int col);
//玩家赢返回*
//电脑赢返回#
//平局返回Q
//继续返回R
char Is_Win(char board[ROW][COL], int row, int col);
此代码可以产生进入游戏、退出游戏的功能
进入游戏后,会出现三子棋的棋盘,玩家需要输入要下棋的坐标,玩家的棋为*,玩家下完棋以后,电脑会随机产生一个坐标下入棋盘中,电脑的棋为#。
下棋过程中会判断是否出现赢家,如果三个棋子连成一条直线、一条竖线或者一条斜线都会出现赢家,程序判断赢家是玩家还是电脑,然后就可以进行显示。