using System.Collections;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class UIDragAble : MonoBehaviour ,IBeginDragHandler, IDragHandler , IEndDragHandler{
RectTransform publicCanvas;
public static GameObject dragGameObject;
public string parentPath = "Canvas";
// public static object data;
// public static object dataindex;
// public static object datacount;
// Use this for initialization
void Start () {
publicCanvas = GameObject.Find(parentPath).transform as RectTransform;
}
public void OnBeginDrag (PointerEventData eventData){
dragGameObject = Instantiate(gameObject);
// data = (string)GameObjectUserData.getUserData(gameObject.transform);
//dataindex = GameObjectUserData.getDic(gameObject.transform,"index");
// datacount = GameObjectUserData.getDic(gameObject.transform,"count");
CanvasGroup canvasGroup = dragGameObject.GetComponent<CanvasGroup>();
canvasGroup.blocksRaycasts = false;
canvasGroup.interactable = false;
//ImagePlus.replaceImage(dragGameObject);
Destroy(dragGameObject.GetComponent<Button>());
Destroy(dragGameObject.GetComponent<UIDragAble>());
dragGameObject.transform.SetParent(publicCanvas ,false);
Vector2 originalLocalPointerPosition;
RectTransformUtility.ScreenPointToLocalPointInRectangle (publicCanvas,
eventData.position,
eventData.pressEventCamera,
out originalLocalPointerPosition);
dragGameObject.transform.localPosition = originalLocalPointerPosition;
}
public void OnDrag (PointerEventData eventData){
Vector2 originalLocalPointerPosition;
RectTransformUtility.ScreenPointToLocalPointInRectangle (publicCanvas,
eventData.position,
eventData.pressEventCamera,
out originalLocalPointerPosition);
dragGameObject.transform.localPosition = originalLocalPointerPosition;
}
public void OnEndDrag (PointerEventData eventData){
Vector3 position = Input.mousePosition;
Ray ray = eventData.pressEventCamera.ScreenPointToRay(new Vector3 (position.x,position.y,0));
//QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal;
int layerMask = LayerMask.GetMask("UI");
RaycastHit hit;
//if (Physics.Raycast(ray, out hit,100,layerMask)){
if (Physics.Raycast(ray, out hit)){
Debug.LogError("OnPointerClick--->"+ hit.collider.gameObject.name);
//EventManager.I.send("OnLongClick");
}
Destroy(dragGameObject);
}
}
将 UIDragAble.cs挂在需要拖拽的对象
-------------------------------
处理拽入后的事件
在拽入的接收层 挂载UIDragAcceptedEventSend.cs脚本
代码如下:
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
using System.Collections.Generic;
using System;
using System.Text;
using LitJson;
using LuaInterface;
using com.junfine.simpleframework;
using com.junfine.simpleframework.manager;
public class UIDragAcceptedEventSend : MonoBehaviour,IDropHandler {
public void OnDrop (PointerEventData eventData)
{
GameObject dragGameObject = UIDragAble.dragGameObject;
Destroy(dragGameObject);
Debug.LogError("OnDrop--->"+ gameObject.name);
/*
Hashtable h= new Hashtable();
h.Add("item_Id",UIDragAble.data);
h.Add("index",UIDragAble.dataindex);
h.Add("count",UIDragAble.datacount);
EventManager.Instance.send("Drag",h);
*/
}
}