直接把代码托给要移动的物体就行了
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CubeMove : MonoBehaviour
{
IEnumerator OnMouseDown()
{
//三维物体坐标转屏幕坐标
Vector3 screenSpace = Camera.main.WorldToScreenPoint(transform.position);
//将鼠标屏幕坐标转为三维坐标,再计算物体位置与鼠标之间的距离
var offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z));
print("down");
while (Input.GetMouseButton(0))
{
Vector3 curScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z);
var curPosition = Camera.main.ScreenToWorldPoint(curScreenSpace) + offset;
transform.position = curPosition;
yield return new WaitForFixedUpdate();
}
}
}