按照策划的要求,引导时只有被引导的图片是高亮的,其余地方都是黑色半透明,如下图所示:
对应的实现shader如下:
Shader "Unlit/TutorialBg"
{
Properties
{
_MainTex ("Base (RGB), Alpha (A)", 2D) = "black" {}
_ClipRange0 ("Clip Vector", Vector) = (0.0, 0.0, 1.0, 1.0) // (x, y, z, w)
}
SubShader
{
LOD 200
Tags
{
"Queue" = "Transparent"
"IgnoreProjector" = "True"
"RenderType" = "Transparent"
}
Pass
{
Cull Off
Lighting Off
ZWrite Off
Fog { Mode Off }
Offset -1, -1
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment fr