你可以试试哦8

#include <stdio.h>
#include <iostream>
#include <time.h>
#include <conio.h>
#include <windows.h>
#include <stdlib.h>
#include <string.h>

using namespace std;

const int n = 809;

struct Point {
	int x, y;
};

int dali;

int fx[4] = {-1, 27, 1, -27};

int fxfx[4][2] = {{0, -1}, {1, 0}, {0, 1}, {-1, 0}};

int dis[1000][1000]; //0:墙 1:有分的路 2:没分的路 3:怪物的家
int changdi[30][27] = {
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
	{0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
	{0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
	{0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
	{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
	{0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0},
	{0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0},
	{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 3, 3, 3, 3, 3, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
	{2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 0, 3, 3, 3, 3, 3, 0, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2},
	{0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 3, 3, 3, 3, 3, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
	{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
	{0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
	{0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
	{0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0},
	{0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0},
	{0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0},
	{0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0},
	{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
	{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
	{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
};

int x, x1, x2, x3, x4, y, y1, y2, y3, y4;
int now, now1, now2, now3, now4;
int g1, g2, g3, g4;
int fangx, nextfx, last1, last2, last3, last4;
int fenshu, guozi, guaitimer;
int T1, T2, t1, t2, stopped; //T:计时 t1:玩家速度 t2:怪物速度
int f; //f:{0:继续 1:被吃 2:赢了 3:输了}
int beichi;

void color (int a) {//颜色函数
	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), a);
}

void gotoxy(int x, int y) {//位置函数(行为x 列为y)
	COORD pos;
	pos.X = 2 * y;
	pos.Y = x;
	SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE), pos);
}

void begin () {
	system ("cls");
	color (11);
	printf ("       ★");
	color (10);
	printf ("吃豆人");
	color (11);
	printf ("★\n\n");
	color(7);
	printf ("  正在初始化,请耐心等待");
	for (int i = 0; i <= n; i++) {
		for (int j = 1; j <= n; j++) {
			dis[i][j] = 900;
		}
	}
	for (int i = 0; i <= n; i++) {
		for (int j = 0; j <= 3; j++) {
			if (i + fx[j] >= 0 && i + fx[j] <= n) {
				int k = i + fx[j], xx = k / 27, yy = k % 27, kk;
				if (changdi[i / 27][i % 27] && changdi[xx][yy]) {
					dis[i][k] = kk = 1;
				}
			}
		}
	}
	for (int k = 0; k <= n; k++) {
		if (changdi[k]) {
			for (int i = 0; i <= n; i++) {
				if (changdi[i]) {
					for (int j = 0; j <= n; j++) {
						if (changdi[j]) {
							if (dis[i][j] > dis[i][k] + dis[k][j]) {
								dis[i][j] = dis[i][k] + dis[k][j];
							}
						}
					}
				}
			}
			if (k % 80 == 0) {
				color (13);
				gotoxy (3, 12);
				printf("│");
			} else if (k % 80 == 20) {
				color (13);
				gotoxy (3, 12);
				printf ("╱");
			} else if (k % 80 == 40) {
				color (13);
				gotoxy (3, 12);
				printf ("─");
			} else if (k % 80 == 60) {
				color(13);
				gotoxy (3, 12);
				printf ("╲");
			}
			if (k % 60 == 0) {
				color (11);
				gotoxy (5, k / 60);
				printf("●");
			}
		}
	}
}

void shuru () {
	char ch = getch ();
	if (ch == 75) {
		if (changdi[x + fxfx[0][0]][y + fxfx[0][1]] == 1 | changdi[x + fxfx[0][0]][y + fxfx[0][1]] == 2) {
			fangx = nextfx = 0;
		} else {
			nextfx = 0;
		}
	} else if (ch == 80) {
		if (changdi[x + fxfx[1][0]][y + fxfx[1][1]] == 1 | changdi[x + fxfx[1][0]][y + fxfx[1][1]] == 2) {
			fangx = nextfx = 1;
		} else {
			nextfx = 1;
		}
	} else if (ch == 77) {
		if (changdi[x + fxfx[2][0]][y + fxfx[2][1]] == 1 | changdi[x + fxfx[2][0]][y + fxfx[2][1]] == 2) {
			fangx = nextfx = 2;
		} else {
			nextfx = 2;
		}
	} else if (ch == 72) {
		if (changdi[x + fxfx[3][0]][y + fxfx[3][1]] == 1 | changdi[x + fxfx[3][0]][y + fxfx[3][1]] == 2) {
			fangx = nextfx = 3;
		} else {
			nextfx = 3;
		}
	} else if (ch == ' ') {
		stopped = (stopped + 1) % 2;
	} else if (ch == '-') {
		t1++;
	} else if ((ch == '+') && t1 - 1 > 0) {
		t1--;
	} else if (ch == '$') {
		dali = (dali + 1) % 2;
	}
}

void reset () {
	system ("cls");
	color (7);
	x = 22;
	y = 13;
	x1 = x2 = x3 = x4 = 14;
	y1 = 11;
	y2 = 12;
	y3 = 14;
	y4 = 15;
	now = 607;
	now1 = 389;
	now2 = 390;
	now3 = 392;
	now4 = 393;
	for (int k = 0; k <= n; k++) {
		int i = k / 27, j = k % 27;
		gotoxy (i, j);
		if (changdi[i][j] == 1) {
			color (7);
			printf("·");
		} else if (!changdi[i][j]) {
			color (1);
			printf ("■");
		}
		if (j == 26) {
			gotoxy (i, 27);
			color (7);
			printf ("%d", i);
		}
	}
	gotoxy (0, 0);
	gotoxy (x, y);
	color (14);
	printf ("●");
	gotoxy (x1, y1);
	color (4);
	printf ("◆");
	gotoxy (x2, y2);
	color (5);
	printf ("◆");
	gotoxy (x3, y3);
	color (3);
	printf ("◆");
	gotoxy (x4, y4);
	color (2);
	printf ("◆");
	fangx = 0;
	T1 = T2 = guaitimer = 0;
	t1 = 75;
	t2 = 100;
	stopped = 0;
	fenshu = 0;
	guozi = 237;
	g1 = g2 = g3 = g4 = 0;
	dali = 0;
	gotoxy (14, 30);
	printf ("  ");
}

void move1 () {
	int xx, yy;
	xx = x + fxfx[nextfx][0];
	yy = y + fxfx[nextfx][1];
	if (changdi[xx][yy]) {
		if (changdi[xx][yy] == 1) {
			fenshu++;
			changdi[xx][yy] = 2;
		}
		color (14);
		gotoxy (x, y);
		printf ("  ");
		gotoxy (xx, yy);
		if (!dali) {
			printf ("♀");
		} else {
			printf ("☆");
		}
		now = x * 27 + y;
		x = xx;
		y = yy;
		fangx = nextfx;
	} else {
		if (x == 13 && y == 0 && fangx == 0) {
			xx = x;
			yy = 26;
		} else if (x == 13 && y == 26 && fangx == 2) {
			xx = x;
			yy = 0;
		} else {
			xx = x + fxfx[fangx][0];
			yy = y + fxfx[fangx][1];
		}
		if (changdi[xx][yy]) {
			if (changdi[xx][yy] == 1) {
				fenshu++;
				changdi[xx][yy] = 2;
			}
			color (14);
			gotoxy (x, y);
			printf ("  ");
			gotoxy (xx, yy);
			if (!dali) {
				printf ("♀");
			} else {
				printf ("☆");
			}
			now = x * 27 + y;
			x = xx;
			y = yy;
		}
	}
	color (7);
}

void move2 () {
	int haha, minhaha, xx, yy, chi = 0;
	if (g1) {
		minhaha = 2147483647; //相当于INT_MAX
		if (now1 % 27 == 0 | now1 % 27 == 26) {
			haha = last1;
		} else if (!dali) {
			for (int i = 0; i <= 3; i++) {
				if (changdi[(now1 + fx[i]) / 27][(now1 + fx[i]) % 27] && i != last1 &&
				        minhaha > dis[now1 + fx[i]][now]) {
					minhaha = dis[now1 + fx[i]][now];
					haha = i;
				}
			}
		} else {
			minhaha = -minhaha;
			for (int i = 0; i <= 3; i++) {
				if (changdi[(now1 + fx[i]) / 27][(now1 + fx[i]) % 27] && i != last1 &&
				        minhaha < dis[now1 + fx[i]][now]) {
					minhaha = dis[now1 + fx[i]][now];
					haha = i;
				}
			}
		}
		xx = now1 / 27;
		yy = now1 % 27;
		gotoxy (xx, yy);
		if (changdi[xx][yy] == 1)  {
			printf ("·");
		} else {
			printf ("  ");
		}
		now1 += fx[haha];
		last1 = (haha + 2) % 4;
		xx = now1 / 27;
		yy = now1 % 27;
		gotoxy (xx, yy);
		color (4);
		printf ("◆");
		color (7);
		if (xx == x && yy == y) {
			if (!dali) {
				chi++;
			} else {
				guozi += 50;
				fenshu += 50;
				last1 = 0;
				gotoxy (now1 / 27, now1 % 27);
				if (changdi[now1 / 27][now1 % 27] == 1) {
					printf ("·");
				} else {
					printf ("  ");
				}
				now1 = 389;
			}
		}
	}
	if (g2) {
		int k;
		minhaha = 2147483647;
		if (fangx == 0 | fangx == 2) {
			k = y + (fxfx[fangx][1]) * 3;
			while (k > 25 | !changdi[x][k]) {
				k--;
			}
			while (k < 1 | !changdi[x][k]) {
				k++;
			}
		} else {
			k = x + (fxfx[fangx][0]) * 3;
			while (k > 28 | !changdi[k][y]) {
				k--;
			}
			while (k < 1 | !changdi[k][y]) {
				k++;
			}
		}
		if (fangx == 0 | fangx == 2) {
			k += x * 27;
		} else {
			k = k * 27 + y;
		}
		if (now2 % 27 == 0 | now2 % 27 == 26)  {
			haha = last2;
		} else if (!dali) {
			for (int i = 0; i <= 3; i++) {
				if (changdi[(now2 + fx[i]) / 27][(now2 + fx[i]) % 27] && i != last2 &&
				        minhaha > dis[now2 + fx[i]][k]) {
					minhaha = dis[now2 + fx[i]][k];
					haha = i;
				}
			}
		} else {
			minhaha = -minhaha;
			for (int i = 0; i <= 3; i++) {
				if (changdi[(now2 + fx[i]) / 27][(now2 + fx[i]) % 27] && i != last2 &&
				        minhaha < dis[now2 + fx[i]][k]) {
					minhaha = dis[now2 + fx[i]][k];
					haha = i;
				}
			}
		}
		xx = now2 / 27;
		yy = now2 % 27;
		gotoxy (xx, yy);
		if (changdi[xx][yy] == 1) {
			printf ("·");
		} else {
			printf ("  ");
		}
		now2 += fx[haha];
		last2 = (haha + 2) % 4;
		gotoxy (18, 30);
		xx = now2 / 27;
		yy = now2 % 27;
		gotoxy (xx, yy);
		color (5);
		printf ("◆");
		color (7);
		if (xx == x && yy == y) {
			if (!dali) {
				chi++;
			} else {
				guozi += 50;
				fenshu += 50;
				last2 = 0;
				gotoxy (now2 / 27, now2 % 27);
				if (changdi[now2 / 27][now2 % 27] == 1) {
					printf ("·");
				} else {
					printf ("  ");
				}
				now2 = 390;
			}
		}
	}
	if (g3) {
		int k;
		minhaha = 2147483647;
		if (fangx == 0 | fangx == 2) {
			k = y + (fxfx[(fangx + 1) % 4][1]) * 3;
			while (k > 25 | !changdi[x][k]) {
				k--;
			}
			while (k < 1 | !changdi[x][k]) {
				k++;
			}
		} else {
			k = x + (fxfx[(fangx + 1) % 4][0]) * 3;
			while (k > 28 | !changdi[k][y]) {
				k--;
			}
			while (k < 1 | !changdi[k][y]) {
				k++;
			}
		}
		if (fangx == 0 | fangx == 2) {
			k += x * 27;
		} else {
			k = k * 27 + y;
		}
		if (now3 % 27 == 0 | now3 % 27 == 26) {
			haha = last3;
		} else if (!dali) {
			for (int i = 0; i <= 3; i++) {
				if (changdi[(now3 + fx[i]) / 27][(now3 + fx[i]) % 27] && i != last3 &&
				        minhaha > dis[now3 + fx[i]][k]) {
					minhaha = dis[now3 + fx[i]][k];
					haha = i;
				}
			}
		} else {
			minhaha = -minhaha;
			for (int i = 0; i <= 3; i++) {
				if (changdi[(now3 + fx[i]) / 27][(now3 + fx[i]) % 27] && i != last3 &&
				        minhaha < dis[now3 + fx[i]][k]) {
					minhaha = dis[now3 + fx[i]][k];
					haha = i;
				}
			}
		}
		xx = now3 / 27;
		yy = now3 % 27;
		gotoxy (xx, yy);
		if (changdi[xx][yy] == 1) {
			printf ("·");
		} else {
			printf ("  ");
		}
		now3 += fx[haha];
		last3 = (haha + 2) % 4;
		gotoxy (18, 30);
		xx = now3 / 27;
		yy = now3 % 27;
		gotoxy (xx, yy);
		color (3);
		printf ("◆");
		color (7);
		if (xx == x && yy == y) {
			if (!dali) {
				chi++;
			} else {
				guozi += 50;
				fenshu += 50;
				last3 = 0;
				gotoxy (now3 / 27, now3 % 27);
				if (changdi[now3 / 27][now3 % 27] == 1) {
					printf ("·");
				} else {
					printf ("  ");
				}
				now3 = 341;
			}
		}
	}
	if (chi) {
		beichi++;
	}
}

int main () {
	MessageBox (NULL, "欢迎来到吃豆人游戏!", "温馨提示", MB_OK);
	begin ();
	int jixu = 1;
	reset ();
	string bb[4] = {"●", "①", "②", "③"};
	color (7);
	gotoxy (12, 12);
	printf ("倒计时");
	color (12);
	for (int i = 3; i >= 0; i--) {
		if (i == 0) {
			color (11);
		}
		gotoxy (13, 13);
		cout << bb[i];
		Sleep (1000);
	}
	gotoxy (12, 12);
	printf ("      ");
	gotoxy (13, 13);
	printf (" ");
	while (!f) {
		Sleep (1);
		gotoxy (7, 30);
		color (3);
		printf ("得分:%d   ", fenshu);
		gotoxy (3, 30);
		printf ("怪物速度:%d   ", 300 - t2);
		gotoxy (5, 30);
		printf ("你的速度:%d   ", 300 - t1);
		gotoxy (9, 30);
		printf ("被吃次数:%d ", beichi);
		gotoxy (11, 30);
		printf ("控制小人行走:方向键");
		gotoxy (13, 30);
		printf ("复活次数:无限次");
		gotoxy (15, 30);
		printf ("小人加速/减速:'+'/'-'");
		gotoxy (17, 30);
		printf ("大力丸(怪物们不会主动吃您):$键");
		gotoxy (20, 10);
		color (4);
		if (kbhit ()) {
			shuru ();
		}
		if (stopped) {
			continue;
		}
		T1 = (T1 + 1) % t1;
		T2 = (T2 + 1) % t2;
		if (T1 % t1 == 0 && now + fx[fangx] > 0 && now + fx[fangx] < n) {
			move1 ();
		}
		if (T2 % t2 == 0) {
			if (guaitimer <= 8) {
				if (guaitimer == 0) {
					g1 = 1;
				}
				if (guaitimer == 8) {
					g2 = 1;
				}
				guaitimer++;
			}
			if (!g3 && fenshu >= 30) {
				g3 = 1;
			}
			move2 ();
		}
		if (fenshu == guozi) {
			f = 2;
		}
	}
	if (f == 2) {
		Sleep (3000);
		system ("cls");
		gotoxy (10, 20);
		color (3);
		string str = "恭喜您吃完了所有豆子!";
		for (int i = 0; i < str.size (); i++) {
			Sleep (80);
			cout << str[i];
		}
		Sleep (2000);
		gotoxy (12, 20);
		str = "您一共被怪物吃掉了";
		for (int i = 0; i < str.size (); i++) {
			Sleep (80);
			cout << str[i];
		}
		Sleep (80);
		cout << beichi;
		Sleep (80);
		cout << "次";
		Sleep (80);
		cout << "!";
		gotoxy (14, 20);
		Sleep (2000);
	}
}

吃豆人代码!!!

如果你喜欢的话,记得一键三连哦!求求了,这对我很重要!

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