你可以试试哦11

#include <iostream>
#include <string>
#include <windows.h>
#include <stdlib.h>
#include <time.h>
#define random(x) (rand()%x)

using namespace std;

string  player[2] = {"玩家A", "玩家B"};
int map[100];

int playerPos[2] = {0, 0};
int gamePlayer = 0;
bool isGameOver = false;
int winer = -1;
int pausePlayer = -1;

//0□正常  1☆幸运轮盘    2◎地雷   3△暂停   4卍时空隧道
string getLogo(int pos) {

	string res = "□";
	if ((playerPos[0] == pos) && (playerPos[1] == pos)) {
		res = "<>";
	} else if (playerPos[0] == pos) {
		res = "A";
	} else if (playerPos[1] == pos) {
		res = "B";
	} else {
		switch (map[pos]) {
			case 1:
				res = "☆"; // 幸运轮盘
				break;
			case 2:
				res = "◎"; // 地雷
				break;
			case 3:
				res = "△"; // 暂停
				break;
			case 4:
				res = "卍"; // 时空隧道
				break;
		}
	}
	return res;
}

void drowMap() { //绘制地图

	for (int i = 0; i <= 29; ++i) {
		cout << getLogo(i);
	}
	cout << endl;
	for (int i = 30; i <= 34; ++i) {
		for (int j = 0; j <= 28; j++) {
			cout << "  ";
		}
		cout << getLogo(i) << endl;;
	}
	for (int i = 64; i >= 35; i--) {
		cout << getLogo(i);
	}
	cout << endl;
	for (int i = 65; i <= 69; ++i) {
		cout << getLogo(i) << endl;
	}
	for (int i = 70; i <= 99; i++) {
		cout << getLogo(i);
	}
	cout << endl;
	cout << "地图说明:【☆幸运轮盘   卍时空隧道   ◎地雷   △暂停   <>玩家同处一个位置】" << endl;
}

void gameOver() { //游戏结束
	isGameOver = true;
	winer = gamePlayer;
	playerPos[gamePlayer] = 99;
	system("cls");
	drowMap();
	cout << "***游戏结束!恭喜[" << player[gamePlayer] << "]取得胜利!" << endl;
	system("PAUSE");
}

void initMap() { //初始化地图
	int luckyTurn[] = {6, 23, 40, 55, 69, 83}; //幸运轮盘1
	int landMine[] = {5, 13, 17, 33, 38, 50, 64, 80, 94}; //地雷2
	int pause[] = {9, 27, 60, 93}; //暂停3
	int timeTunnel[] = {20, 25, 45, 63, 72, 88, 90}; //时空隧道4
	int i;
	for (i = 0; i < 6; ++i) {
		int pos = luckyTurn[i];
		map[pos] = 1;
	}
	for (i = 0; i < 9; ++i) {
		int pos = landMine[i];
		map[pos] = 2;
	}
	for (i = 0; i < 4; ++i) {
		int pos = pause[i];
		map[pos] = 3;
	}
	for (i = 0; i < 7; ++i) {
		int pos = timeTunnel[i];
		map[pos] = 4;
	}
}

void initUI() { //初始化界面

	cout << "*******************小游戏*****************" << endl;
	cout << "*                                        *" << endl;
	cout << "*                骑士飞行棋              *" << endl;
	cout << "*                                        *" << endl;
	cout << "****************@Null_制作****************" << endl;
}

void joinPlayer() { //加入玩家

	string tmpStr = "";
	cout << "请输入玩家A的名字___" << endl;
	cin >> tmpStr;
	while (tmpStr == "") {
		cout << "玩家名字不能为空请重新输入___" << endl;
		cin >> tmpStr;
	}
	player[0] = "A" + tmpStr;

	cout << "请输入玩家B的名字___" << endl;
	cin >> tmpStr;
	while (tmpStr == "") {
		cout << "玩家名字不能为空请重新输入___" << endl;
		cin >> tmpStr;
	}
	while (tmpStr == player[0]) {
		cout << "玩家名字不能重复,请重新输入___" << endl;
		cin >> tmpStr;
	}
	player[1] = "B" + tmpStr;
	system("cls");
	cout << "***玩家加入成功..." << endl;
	cout << "***地图中[A]表示玩家[" << player[0] << "]的位置..." << endl;
	cout << "***地图中[B]表示玩家[" << player[1] << "]的位置..." << endl;
}

void yaoYiYao() { //投掷骰子

	short number = 0;
	while (!isGameOver) {
		char a;
		cout << "***请[" << player[gamePlayer] << "]输入g投掷骰子..." << endl;
		cin >> a;
		if (a == 'g') {
			system("cls");
			number = random(6) + 1;
			cout << "***玩家[" << player[gamePlayer] << "]投掷的骰子数为:" << number << endl;
			playerPos[gamePlayer] += number;
			int pos = playerPos[gamePlayer];
			if (pos >= 99) {
				gameOver();
			} else {
				switch (map[pos]) {
					case 0:
						if (pausePlayer = -1) {
							gamePlayer = !gamePlayer;
						} else if (pausePlayer = 0) {
							pausePlayer++;
						} else if (pausePlayer = 1) {
							pausePlayer = -1;
						}
						break;
					case 1:
						int cnumber;
						cout << "***哇哦!玩家[" << player[gamePlayer] << "]获得幸运转一转的机会..." << endl;
						cout << "***请输入数字选择要进行的操作...." << endl;
						cout << "1--与对方交换位置" << endl << "2--轰炸对方" << endl;
						cin >> cnumber;
						if (cnumber == 1) {
							int t = 0;
							t = playerPos[gamePlayer];
							playerPos[gamePlayer] = playerPos[!gamePlayer];
							playerPos[!gamePlayer] = t;
						} else if (cnumber == 2) {
							playerPos[!gamePlayer] -= 6 ;
						} else {
							cout << "输入非规定数字!机会丢失。" << endl;
						}
						gamePlayer = !gamePlayer;
						break;
					case 2:
						cout << "***啊哦!玩家[" << player[gamePlayer] << "]踩到地雷啦,后退6步..." << endl;
						playerPos[gamePlayer] -= 6;
						gamePlayer = !gamePlayer;
						break;
					case 3:
						cout << "***悲剧呀!玩家[" << player[gamePlayer] << "]暂停投掷一次..." << endl;
						pausePlayer = 0;
						gamePlayer = !gamePlayer;
						break;
					case 4:
						cout << "***真棒!玩家[" << player[gamePlayer] << "]穿越时空隧道..." << endl;
						playerPos[gamePlayer] += 10;
						if (playerPos[gamePlayer] >= 99) {
							gameOver();
						}
						gamePlayer = !gamePlayer;
						break;
				}
			}
		} else if (a == 'a') {
			winer = 0;
			gameOver();
		} else if (a == 'b') {
			winer = 1;
			gameOver();
		}
		for (int i = 0; i <= 1; i++) {
			if (playerPos[i] < 0)
				playerPos[i] = 0;
		}
		if (!isGameOver) {
			drowMap();
		}
	}
}

int main() {
	srand((unsigned)time(NULL));

	initUI();
	cout << "***开始初始化玩家设置..." << endl;
	joinPlayer();
	initMap();
	drowMap();
	cout << "***本场游戏开始:[" << player[0] << "] VS [" << player[1] << "]" << endl;
	gamePlayer = random(2);
	yaoYiYao();
	return 0;
}

飞行棋代码

如果你喜欢的话,记得一键三连哦!求求了,这对我很重要!

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