#include <iostream>
#include <string>
#include <windows.h>
#include <stdlib.h>
#include <time.h>
#define random(x) (rand()%x)
using namespace std;
string player[2] = {"玩家A", "玩家B"};
int map[100];
int playerPos[2] = {0, 0};
int gamePlayer = 0;
bool isGameOver = false;
int winer = -1;
int pausePlayer = -1;
//0□正常 1☆幸运轮盘 2◎地雷 3△暂停 4卍时空隧道
string getLogo(int pos) {
string res = "□";
if ((playerPos[0] == pos) && (playerPos[1] == pos)) {
res = "<>";
} else if (playerPos[0] == pos) {
res = "A";
} else if (playerPos[1] == pos) {
res = "B";
} else {
switch (map[pos]) {
case 1:
res = "☆"; // 幸运轮盘
break;
case 2:
res = "◎"; // 地雷
break;
case 3:
res = "△"; // 暂停
break;
case 4:
res = "卍"; // 时空隧道
break;
}
}
return res;
}
void drowMap() { //绘制地图
for (int i = 0; i <= 29; ++i) {
cout << getLogo(i);
}
cout << endl;
for (int i = 30; i <= 34; ++i) {
for (int j = 0; j <= 28; j++) {
cout << " ";
}
cout << getLogo(i) << endl;;
}
for (int i = 64; i >= 35; i--) {
cout << getLogo(i);
}
cout << endl;
for (int i = 65; i <= 69; ++i) {
cout << getLogo(i) << endl;
}
for (int i = 70; i <= 99; i++) {
cout << getLogo(i);
}
cout << endl;
cout << "地图说明:【☆幸运轮盘 卍时空隧道 ◎地雷 △暂停 <>玩家同处一个位置】" << endl;
}
void gameOver() { //游戏结束
isGameOver = true;
winer = gamePlayer;
playerPos[gamePlayer] = 99;
system("cls");
drowMap();
cout << "***游戏结束!恭喜[" << player[gamePlayer] << "]取得胜利!" << endl;
system("PAUSE");
}
void initMap() { //初始化地图
int luckyTurn[] = {6, 23, 40, 55, 69, 83}; //幸运轮盘1
int landMine[] = {5, 13, 17, 33, 38, 50, 64, 80, 94}; //地雷2
int pause[] = {9, 27, 60, 93}; //暂停3
int timeTunnel[] = {20, 25, 45, 63, 72, 88, 90}; //时空隧道4
int i;
for (i = 0; i < 6; ++i) {
int pos = luckyTurn[i];
map[pos] = 1;
}
for (i = 0; i < 9; ++i) {
int pos = landMine[i];
map[pos] = 2;
}
for (i = 0; i < 4; ++i) {
int pos = pause[i];
map[pos] = 3;
}
for (i = 0; i < 7; ++i) {
int pos = timeTunnel[i];
map[pos] = 4;
}
}
void initUI() { //初始化界面
cout << "*******************小游戏*****************" << endl;
cout << "* *" << endl;
cout << "* 骑士飞行棋 *" << endl;
cout << "* *" << endl;
cout << "****************@Null_制作****************" << endl;
}
void joinPlayer() { //加入玩家
string tmpStr = "";
cout << "请输入玩家A的名字___" << endl;
cin >> tmpStr;
while (tmpStr == "") {
cout << "玩家名字不能为空请重新输入___" << endl;
cin >> tmpStr;
}
player[0] = "A" + tmpStr;
cout << "请输入玩家B的名字___" << endl;
cin >> tmpStr;
while (tmpStr == "") {
cout << "玩家名字不能为空请重新输入___" << endl;
cin >> tmpStr;
}
while (tmpStr == player[0]) {
cout << "玩家名字不能重复,请重新输入___" << endl;
cin >> tmpStr;
}
player[1] = "B" + tmpStr;
system("cls");
cout << "***玩家加入成功..." << endl;
cout << "***地图中[A]表示玩家[" << player[0] << "]的位置..." << endl;
cout << "***地图中[B]表示玩家[" << player[1] << "]的位置..." << endl;
}
void yaoYiYao() { //投掷骰子
short number = 0;
while (!isGameOver) {
char a;
cout << "***请[" << player[gamePlayer] << "]输入g投掷骰子..." << endl;
cin >> a;
if (a == 'g') {
system("cls");
number = random(6) + 1;
cout << "***玩家[" << player[gamePlayer] << "]投掷的骰子数为:" << number << endl;
playerPos[gamePlayer] += number;
int pos = playerPos[gamePlayer];
if (pos >= 99) {
gameOver();
} else {
switch (map[pos]) {
case 0:
if (pausePlayer = -1) {
gamePlayer = !gamePlayer;
} else if (pausePlayer = 0) {
pausePlayer++;
} else if (pausePlayer = 1) {
pausePlayer = -1;
}
break;
case 1:
int cnumber;
cout << "***哇哦!玩家[" << player[gamePlayer] << "]获得幸运转一转的机会..." << endl;
cout << "***请输入数字选择要进行的操作...." << endl;
cout << "1--与对方交换位置" << endl << "2--轰炸对方" << endl;
cin >> cnumber;
if (cnumber == 1) {
int t = 0;
t = playerPos[gamePlayer];
playerPos[gamePlayer] = playerPos[!gamePlayer];
playerPos[!gamePlayer] = t;
} else if (cnumber == 2) {
playerPos[!gamePlayer] -= 6 ;
} else {
cout << "输入非规定数字!机会丢失。" << endl;
}
gamePlayer = !gamePlayer;
break;
case 2:
cout << "***啊哦!玩家[" << player[gamePlayer] << "]踩到地雷啦,后退6步..." << endl;
playerPos[gamePlayer] -= 6;
gamePlayer = !gamePlayer;
break;
case 3:
cout << "***悲剧呀!玩家[" << player[gamePlayer] << "]暂停投掷一次..." << endl;
pausePlayer = 0;
gamePlayer = !gamePlayer;
break;
case 4:
cout << "***真棒!玩家[" << player[gamePlayer] << "]穿越时空隧道..." << endl;
playerPos[gamePlayer] += 10;
if (playerPos[gamePlayer] >= 99) {
gameOver();
}
gamePlayer = !gamePlayer;
break;
}
}
} else if (a == 'a') {
winer = 0;
gameOver();
} else if (a == 'b') {
winer = 1;
gameOver();
}
for (int i = 0; i <= 1; i++) {
if (playerPos[i] < 0)
playerPos[i] = 0;
}
if (!isGameOver) {
drowMap();
}
}
}
int main() {
srand((unsigned)time(NULL));
initUI();
cout << "***开始初始化玩家设置..." << endl;
joinPlayer();
initMap();
drowMap();
cout << "***本场游戏开始:[" << player[0] << "] VS [" << player[1] << "]" << endl;
gamePlayer = random(2);
yaoYiYao();
return 0;
}
飞行棋代码