unity 上传脚本
/********************************************
- File Name:
- Description: 上传文件
- Author: wsn
- Create Date: 2017-10-10
/********************************************
-Revision History:
********************************************/
using UnityEngine;
using System.Collections;
using System;
public class Uploading : MonoBehaviour
{
string url = "http://192.168.1.134/upload_file.php";//头像资源链接
/// <summary>
/// 上传头像
/// </summary>
public void UploadingPhoto(Texture2D texture, Action<bool> callback)
{
byte[] bytes = texture.EncodeToPNG();//转换成.png格式
Request(texture.name, bytes, callback);
}
void Request(string fileName, byte[] bytes, Action<bool> callback)
{
WWWForm form = new WWWForm();
//form.AddField("Name", "pic1");
form.AddBinaryData("file", bytes, fileName, "image/png");
WWW www = new WWW(url, form);
StartCoroutine(PostData(www, callback));
}
IEnumerator PostData(WWW www, Action<bool> callback)
{
yield return www;
if (www.error != null) Debug.LogError("error:" + www.error);
if (callback != null) callback(string.IsNullOrEmpty(www.error));
Debug.Log(www.text);
}
}
php脚本
<?php
if (($_FILES["file"]["type"] == "image/png")
&& ($_FILES["file"]["size"] < 20000))
{
if ($_FILES["file"]["error"] > 0)
{
echo "Return Code: " . $_FILES["file"]["error"] . "<br />";
}
else
{
echo "Upload: " . $_FILES["file"]["name"] . "<br />";
echo "Type: " . $_FILES["file"]["type"] . "<br />";
echo "Size: " . ($_FILES["file"]["size"] / 1024) . " Kb<br />";
echo "Temp file: " . $_FILES["file"]["tmp_name"] . "<br />";
if (file_exists("upload/" . $_FILES["file"]["name"]))
{
echo $_FILES["file"]["name"] . " already exists. ";
}
else
{
move_uploaded_file($_FILES["file"]["tmp_name"],
"upload/" . $_FILES["file"]["name"]);
echo "Stored in: " . "upload/" . $_FILES["file"]["name"];
}
}
}
else
{
echo "Invalid file";
}
?>