Unity IOS 机型适配

在UnityViewControllerBase.mm脚本添加

- (void)viewDidLayoutSubviews
{
    [super viewDidLayoutSubviews];
    //UIEdgeInsets edgeInsets = [self.class safeAreaInset:self.view];
    CGRect winSize=[UIScreen mainScreen].bounds;
    if([self.class isPhoneX]){
        winSize.size.width-=68;
        winSize.origin.x=34;
        NSLog(@"Need Change Screen Size");
    }else if([self.class isPhoneXR]){
        winSize.size.width-=76;
        winSize.origin.x=38;
        NSLog(@"Need Change Screen Size");
    }else{
        NSLog(@"Not Change");
    }

    
    self.view.frame = winSize;
    AppController_SendUnityViewControllerNotification(kUnityViewDidLayoutSubviews);
}
+ (BOOL)isPhoneX {
    BOOL iPhoneX = NO;
    if (UIDevice.currentDevice.userInterfaceIdiom != UIUserInterfaceIdiomPhone) {//判断是否是手机
        return iPhoneX;
    }
    CGRect winSize=[UIScreen mainScreen].bounds;
    
    if (winSize.size.width == 812&&winSize.size.height==375) {
        UIWindow *mainWindow = [[[UIApplication sharedApplication] delegate] window];
        if (mainWindow.safeAreaInsets.bottom > 0.0) {
            iPhoneX = YES;
        }
    }
    return iPhoneX;
}

+ (BOOL)isPhoneXR {
    BOOL iPhoneX = NO;
    if (UIDevice.currentDevice.userInterfaceIdiom != UIUserInterfaceIdiomPhone) {//判断是否是手机
        return iPhoneX;
    }
    CGRect winSize=[UIScreen mainScreen].bounds;
    
    if (winSize.size.width == 896&&winSize.size.height==414) {
        UIWindow *mainWindow = [[[UIApplication sharedApplication] delegate] window];
        if (mainWindow.safeAreaInsets.bottom > 0.0) {
            iPhoneX = YES;
        }
    }
    return iPhoneX;
}

在UnityViewControllerBase+iOS.mm脚本修改

-(BOOL)prefersHomeIndicatorAutoHidden
{
    return YES;
}

 

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