/**
* 自动绑定的装饰器
*
* @export
* @param {string} [bindName]
* @return {*}
*/
export function autobind(bindName?: string) {
return function (target: object, properkey: string) {
bindName = bindName != null ? bindName : (properkey[0] == '_' ? properkey.slice(1, properkey.length) : properkey)
const getter = function (this: JsProxy) {
let cache = ensure_has_cache(this)
if (cache[properkey] != null) return cache[properkey]
cache[properkey] = this.getBind<any>(bindName)
return cache[properkey]
}
const setter = function (this: JsProxy, newVal: any) {
throw new Error(`试图对绑定变量${properkey}重新赋值`)
}
Object.defineProperty(target, properkey, {
get: getter,
set: setter
})
}
}
//Auto-Generated Start
export class LoginPageView extends JsProxy {
static prefabPath:string = 'Assets/GameRes/Modules/OutSide/Prefabs/UI/Loading/LoginPageView.prefab'
override get __path(): string {
return LoginPageView.prefabPath
}
@autobind() public bg: RectTransform
@autobind() public logo: RectTransform
@autobind() public panel: GameObject
@autobind() public 8: RectTransform
@autobind() public 7: RectTransform
@autobind() public 4: RectTransform
@autobind() public 13: RectTransform
@autobind() public 11: RectTransform
@autobind() public 2: RectTransform
@autobind() public 3: RectTransform
@autobind() public 5: RectTransform
@autobind() public 10: RectTransform
@autobind() public 9: RectTransform
@autobind() public 6: RectTransform
@autobind() public 12: RectTransform
@autobind() public 1: RectTransform
@autobind() public loadBg: GameObject
}
properkey
是被装饰的属性的名称,target
是装饰器被应用的类的构造函数。装饰器用于修改属性的行为,实现自动绑定的功能。
装饰器,简单说就是,当修饰对象被调用时,会执行修饰器内函数后的结果
如果一个对象,函数有多个装饰器,那么会嵌套执行装饰器函数后,再执行对象,函数
https://www.tslang.cn/docs/handbook/decorators.html