UE5 StandAloneApplication

using UnrealBuildTool;
using System.Collections.Generic;

[SupportedPlatforms(UnrealPlatformClass.All)]
public class StandaloneApplicationTarget : TargetRules
{
    public StandaloneApplicationTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Program;
        LinkType = TargetLinkType.Monolithic;
        LaunchModuleName = "StandaloneApplication";
        ExtraModuleNames.Add("EditorStyle");

        // Lean and mean
        bCompileLeanAndMeanUE = true;

        // Whether to compile WITH_EDITORONLY_DATA disabled. Only Windows will use this, other platforms force this to false.
        //bBuildWithEditorOnlyData = false;

        // Compile out references from Core to the rest of the engine
        bCompileAgainstEngine = false;

        // Enabled for all builds that include the CoreUObject project. Disabled only when building standalone apps that only link with Core.
        bCompileAgainstCoreUObject = true;

        // Whether to include plugin support.
        bCompileWithPluginSupport = true;

        // Enable exceptions for all modules
        bForceEnableExceptions = false;

        // Enable RTTI for all modules.
        // bForceEnableRTTI = true;

        // If ture the program entrance is WinMain,otherwise entrance is main
        bIsBuildingConsoleApplication = false;

    }
}
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class StandaloneApplication : ModuleRules
{
	public StandaloneApplication(ReadOnlyTargetRules Target) : base(Target)
	{
        PublicIncludePaths.AddRange(
            new string[]
            {
                "Runtime/Launch/Public",
                "Programs/StandaloneApplication/Source/Public",
            });
        PrivateIncludePaths.AddRange(
            new string[]
            {
                "Runtime/Launch/Private",  // For LaunchEngineLoop.cpp include
                "Programs/StandaloneApplication/Source/Private"
            });

        PrivateDependencyModuleNames.AddRange(
            new string[] {
                "AppFramework",
                "Core",
                "ApplicationCore",
                "Projects",
                "Slate",
                "SlateCore",
                "InputCore",
                "SlateReflector",
                "StandaloneRenderer"
            }
        );
    }
}

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