DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOAISimpleDelegate, EPathFollowingResult::Type, MovementResult);
UCLASS(MinimalAPI)
class UAIAsyncTaskBlueprintProxy : public UObject
{
GENERATED_UCLASS_BODY()
UPROPERTY(BlueprintAssignable)
FOAISimpleDelegate OnSuccess;
UPROPERTY(BlueprintAssignable)
FOAISimpleDelegate OnFail;
public:
UFUNCTION()
AIMODULE_API void OnMoveCompleted(FAIRequestID RequestID, EPathFollowingResult::Type MovementResult);
AIMODULE_API void OnNoPath();
AIMODULE_API void OnAtGoal();
//~ Begin UObject Interface
virtual void BeginDestroy() override;
//~ End UObject Interface
TWeakObjectPtr<AAIController> AIController;
FAIRequestID MoveRequestId;
TWeakObjectPtr<UWorld> MyWorld;
FTimerHandle TimerHandle_OnInstantFinish;
};