vtk绘制网格、绘制点网格

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该代码示例展示了如何利用VTK库在三维空间中绘制二维网格,包括水平线和垂直线,创建点网格,并进行渲染与交互。通过对vtkPoints、vtkCellArray、vtkPolyData等对象的操作,生成并显示网格图形。
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绘制网格

在这里插入图片描述

#include <vtkLine.h>
#include <vtkCellArray.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
//如果出现错误请加上下面的声明
#include "vtkAutoInit.h" 
VTK_MODULE_INIT(vtkRenderingOpenGL2); // VTK was built with vtkRenderingOpenGL2
VTK_MODULE_INIT(vtkInteractionStyle);

VTK_MODULE_INIT(vtkRenderingFreeType)

int main(int, char* [])
{
	vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();

	//绘制水平线
	for (float row = 0; row <= 1.05; row += 0.05)
	{
		double p0[3] = { row, 0, 0 };
		double p1[3] = { row, 1, 0 };
		vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
		points->InsertNextPoint(p0);
		points->InsertNextPoint(p1);
		vtkSmartPointer<vtkLine> pLine = vtkSmartPointer<vtkLine>::New();
		pLine->GetPointIds()->SetId(0, 0);
		pLine->GetPointIds()->SetId(1, 1);
		vtkSmartPointer<vtkCellArray> cellArray = vtkSmartPointer<vtkCellArray>::New();
		cellArray->InsertNextCell(pLine);

		vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
		polyData->SetPoints(points);
		polyData->SetLines(cellArray);

		vtkSmartPointer<vtkPolyDataMapper> mapper =
			vtkSmartPointer<vtkPolyDataMapper>::New();
		mapper->SetInputData(polyData);

		vtkSmartPointer<vtkActor> lineActor =
			vtkSmartPointer<vtkActor>::New();
		lineActor->SetMapper(mapper);
		lineActor->GetProperty()->SetColor(1, 1, 1);
		lineActor->GetProperty()->SetLineWidth(1);
		renderer->AddActor(lineActor);
	}
	
	//绘制垂直线
	for (float col = 0; col <= 1.05; col += 0.05)
	{
		double p0[3] = { 0, col, 0 };
		double p1[3] = { 1, col, 0 };
		vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
		points->InsertNextPoint(p0);
		points->InsertNextPoint(p1);
		vtkSmartPointer<vtkLine> pLine = vtkSmartPointer<vtkLine>::New();
		pLine->GetPointIds()->SetId(0, 0);
		pLine->GetPointIds()->SetId(1, 1);
		vtkSmartPointer<vtkCellArray> cellArray = vtkSmartPointer<vtkCellArray>::New();
		cellArray->InsertNextCell(pLine);

		vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
		polyData->SetPoints(points);
		polyData->SetLines(cellArray);

		vtkSmartPointer<vtkPolyDataMapper> mapper =
			vtkSmartPointer<vtkPolyDataMapper>::New();
		mapper->SetInputData(polyData);

		vtkSmartPointer<vtkActor> lineActor =
			vtkSmartPointer<vtkActor>::New();
		lineActor->SetMapper(mapper);
		lineActor->GetProperty()->SetColor(1, 1, 1);
		lineActor->GetProperty()->SetLineWidth(1);
		renderer->AddActor(lineActor);
	}

	// Render window
	vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);

	// Interactor
	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);

	// Render and start interaction
	renderWindow->Render();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}

绘制点网格

在这里插入图片描述

int main(int, char* [])
{
	vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
	vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
	vtkSmartPointer<vtkCellArray> cellArray = vtkSmartPointer<vtkCellArray>::New();
	vtkIdType type[1];
	for (float row = 0.05; row < 1; row += 0.05)
	{
		type[0] = points->InsertNextPoint(row, 0, 0);
		cellArray->InsertNextCell(1, type);
		for (float col = 0.05; col < 1; col += 0.05)
		{
			type[0] = points->InsertNextPoint(row, col, 0);
			cellArray->InsertNextCell(1, type);
		}
	}
	vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
	polyData->SetPoints(points);
	polyData->SetVerts(cellArray);

	vtkSmartPointer<vtkPolyDataMapper> polyDataMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
	polyDataMapper->SetInputData(polyData);

	vtkSmartPointer<vtkActor> polyActor = vtkSmartPointer<vtkActor>::New();
	polyActor->GetProperty()->SetPointSize(5);
	//polyActor->GetProperty()->SetColor(0, 0, 0);
	polyActor->SetMapper(polyDataMapper);
	renderer->AddActor(polyActor);

	// Render window
	vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);

	// Interactor
	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);

	// Render and start interaction
	renderWindow->Render();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}
在C#中使用VTK(Visualization Toolkit)来绘制坐标轴和网格线可以通过以下步骤实现: 1. 导入VTK库: ```csharp using Kitware.VTK; ``` 2. 创建vtkRenderer和vtkRenderWindow对象: ```csharp vtkRenderer renderer = vtkRenderer.New(); vtkRenderWindow renderWindow = vtkRenderWindow.New(); renderWindow.AddRenderer(renderer); ``` 3. 创建vtkRenderWindowInteractor对象并设置renderWindow: ```csharp vtkRenderWindowInteractor renderWindowInteractor = vtkRenderWindowInteractor.New(); renderWindowInteractor.SetRenderWindow(renderWindow); ``` 4. 创建vtkAxesActor对象来绘制坐标轴: ```csharp vtkAxesActor axesActor = vtkAxesActor.New(); axesActor.AxisLabelsOff(); // 关闭坐标轴标签 axesActor.SetTotalLength(1, 1, 1); // 设置坐标轴长度 axesActor.SetShaftTypeToCylinder(); // 设置坐标轴形状为圆柱体 axesActor.SetCylinderRadius(0.02); // 设置坐标轴圆柱体半径 axesActor.SetConeRadius(0.1); // 设置坐标轴锥形半径 vtkOrientationMarkerWidget axesWidget = vtkOrientationMarkerWidget.New(); axesWidget.SetOutlineColor(0.9300, 0.5700, 0.1300); // 设置边框颜色 axesWidget.SetOrientationMarker(axesActor); axesWidget.SetInteractor(renderWindowInteractor); axesWidget.EnabledOn(); ``` 5. 创建vtkCellArray和vtkPolyData对象来绘制网格线: ```csharp vtkCellArray cellArray = vtkCellArray.New(); vtkPolyData polyData = vtkPolyData.New(); polyData.SetPoints(points); // 设置网格坐标 for (int i = 0; i < numberOfLines; i++) { vtkLine line = vtkLine.New(); line.GetPointIds().SetId(0, lineIndices[i, 0]); line.GetPointIds().SetId(1, lineIndices[i, 1]); cellArray.InsertNextCell(line); } polyData.SetLines(cellArray); ``` 6. 创建vtkPolyDataMapper和vtkActor对象来渲染网格线: ```csharp vtkPolyDataMapper mapper = vtkPolyDataMapper.New(); mapper.SetInputData(polyData); vtkActor actor = vtkActor.New(); actor.SetMapper(mapper); actor.GetProperty().SetColor(1, 1, 1); // 设置网格线颜色 renderer.AddViewProp(actor); ``` 7. 最后,启动渲染循环: ```csharp renderWindow.Render(); renderWindowInteractor.Start(); ``` 以上是简单的示例代码,你可以根据你的需求进行修改和扩展。希望对你有所帮助!
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