auto mytint = TintTo::create(3, 1, 232, 254);
mysprite->setPosition(150,150);
mysprite->setAnchorPoint(Vec2(0.5, 0.5));
mysprite->runAction(mytint);
mysprite->setPosition(150,150);
mysprite->setAnchorPoint(Vec2(0.5, 0.5));
mysprite->runAction(mytint);
addChild(mysprite);
// 让物体的颜色渐变
Sequence 可以reverse,不仅仅是动作的序列反向,具体动作也会反向