pvp匹配

        fine,实习的时候lua的继承结构都是写好了的,就没有细看,直接用了,然后我这里的话,也不是很想在本机上装lua的运行环境,就用C++写了,然后这个过程的话,如果想要收集全部的匹配的话,会有点困难,因为好像复杂度很高,运行了很久都没出来,再就是收集到的集合没有去重,所以会收集到很多一样的匹配答案,后面我就按照随机的方法写了,只收集到一个合理的匹配就return掉。

#include<iostream>
#include<list>
#include<map>
#include<vector>
#include<time.h>
#include<Windows.h>
using namespace std;

struct player
{
	int id;
	int group;
	int match;
	player(int id, int group, int match=0)
	{
		this->id = id;
		this->group = group;
		this->match = match;
	}
	player()
	{
	}
};

bool isValidMatch(vector<player>&players)
{
	int n = players.size()-1;
	for(int i=1; i<=n; i++)
	{
		if(players[i].match==0) return false;
	}
	return true;
}


#define N 10

vector<int> findPeo(vector<player>&players, player p)
{
	vector<int>res;
	int n = players.size()-1;
	for(int i=1; i<=n; i++)
	{
		if(p.group!=players[i].group && players[i].match==0)
		{
			res.push_back(players[i].id);
		}
	}
	return res;
}

bool isAllMatch(vector<player>&players)
{
	//开始匹配过程
	int n = players.size()-1;
	for(int i=1; i<=n; i++)
	{
		if(players[i].match==0) return false;
	}
	return true;
}

vector<map<int,int>>ans;
bool res= false;

void match (vector<player>&players)
{
	if(res) return;
	if(isAllMatch(players))
	{
		map<int,int>mp;
		int n = players.size()-1;
		for(int i=1; i<=n; i++)
		{
			int m=players[i].id;
			int t=players[i].match;
			if(m>t)
			{
				int temp = m;
				m=t;
				t=m;
			}
			if(!mp.count(m))
			{
				mp[m]=t;
			}
		}
		ans.push_back(mp);
		res=true;
		return;
	}
	
	//开始匹配过程
	int n = players.size()-1;
	for(int i=1; i<=n; i++)
	{
		if(players[i].match==0)
		{
			vector<int> find = findPeo(players,players[i]);
			if(find.size()==0)
			{
				return;
			}

			int len = find.size();
			vector<bool>vis(len);
			srand((unsigned int)time(NULL));
			int index = rand()%len;
			while(!vis[index])
			{
				vis[index]=true;
				players[i].match = find[index];
				players[find[index]].match = players[i].id;
				match(players);
				players[i].match = 0;
				players[find[index]].match = 0;	
			}
		}
	}
}

vector<player> getInitPlayers()
{
	//初始化数据
	vector<player>players(1);
	int id=0;
	for(int i=1; i<=N; i++)
	{
		player p(++id, (id+1)/2);
		players.push_back(p);
	}
	return players;
}


int main()
{
	int cnt = 100;
	for(int i=0; i<cnt; i++)
	{
		vector<player>data= getInitPlayers();
		match(data);
	
		for(int i = 0; i<ans.size(); i++)
		{
			for(auto v :ans[i])
			{
				cout<<v.first<<" vs "<<v.second<<endl;
			}
			cout<<endl;
		}
		ans.clear();
		res=false;
		cout<<endl;
		Sleep(1000);
	}
	system("pause");
}

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