官方给的例子里MessageBox居然只有一个确定按钮,没有我想要的确认,取消按钮,没办法就自己写了一个,难点是确认按钮的回调格式怎么写,定义如下:
bool initWithNode(cocos2d::Node* node,const std::string& msg,
const float& time, cocos2d::Vec2 point ,const cocos2d::ccMenuCallback& callback);
注意这里的ccMenuCallback& callback, 这是我从官方menuItemImage源代码里抄来的,ccMenuCallback实际上是:
typedef std::function<void(Ref*)> ccMenuCallback;
在实现文件中是这么写:
//确认提交按钮
MenuItemImage* btnOK = MenuItemImage::create("Store/okBtn.png","Store/okBtnDown.png","Store/okBtn.png", callback); //注意这个callback, 不要在这里加什么CC_CALLBACK_XX什么的了
在调用的时候这么写:
BDMessageBox* msgBox = BDMessageBox::createToast(this, “对不起金钱不足,是否充值?”, 1.f,
pos, CC_CALLBACK_1(UpdataSence::gotoStoreLayer, this));
这里才用到CC_CALLBACK_1
给出完整的MessageBox源码, 比较简陋,可以自己修改内容,不过我还加了从小变大的弹出效果,
BDMessageBox.h
/*********************************
自定义弹出框
**********************************/
#ifndef _BDMessageBox_
#define _BDMessageBox_
#include "cocos2d.h"
class BDMessageBox : public cocos2d::Layer
{
public:
BDMessageBox();
~BDMessageBox();
//初始化弹出框 node:父结点,msg:显示的消息内容,time:弹出框弹出需要的时间,暂时未用,point:显示在父结点的位置
//callback: 确认按钮的回调函数
bool initWithNode(cocos2d::Node* node,const std::string& msg,
const float& time, cocos2d::Vec2 point ,const cocos2d::ccMenuCallback& callback);
//产生一个弹出框 node:父结点,msg:显示的消息内容,time:弹出框弹出需要的时间,暂时未用,point:显示在父结点的位置
//callback: 确认按钮的回调函数
static BDMessageBox* createToast(cocos2d::Node* node, const std::string& msg,
const float& time, cocos2d::Vec2 point ,const cocos2d::ccMenuCallback& callback); //std::function<void()> callback
virtual void onEnter();
protected:
void OkClick(); //点击OK响应,这里已经不用了,已经改成回调用户定义的callback
void CancelClick(); //点击cancel响应事件
protected:
cocos2d::Sprite* _bg; //背影
private:
};
#endif
BDMessageBox.cpp
#include "BDMessageBox.h"
#include "LanguageString.h"
#define TAG_TOAST_LABEL 1130
#define TAG_TOAST_LAYER 1131
using namespace std;
USING_NS_CC;
BDMessageBox::BDMessageBox()
{
}
BDMessageBox::~BDMessageBox()
{
}
bool BDMessageBox::initWithNode(cocos2d::Node* node,const std::string& msg, const float& time, cocos2d::Vec2 point,const ccMenuCallback& callback )
{
if (!Layer::init())
{
return false;
}
//背景
_bg = Sprite::create("store/msgboxBg.png");
this->addChild(_bg);
Size size = _bg->getContentSize();
this->setContentSize(size);
//显示的信息
//_labelExplain = Label::create(Explain, "Helvetica-Bold", 16, Size(200, 100), TextHAlignment::LEFT);
Label* label = Label::create(msg.c_str(), "Helvetica-Bold", 15, Size(200,100), TextHAlignment::LEFT,TextVAlignment::CENTER);
label->setColor(Color3B::YELLOW);
label->ignoreAnchorPointForPosition(false); //开启锚点有效,不设false就是label被addChild后锚点不是原来的锚点而变为(0,0)左下角,设为false还是取原来的锚点
label->setAnchorPoint(Vec2::ANCHOR_MIDDLE); //锚点在中间
label->setTag(TAG_TOAST_LABEL);
label->setPosition(Vec2(size.width/2, size.height/2));
_bg->addChild(label);
//CallFunc* call = CallFunc::create(callback);
//确认提交按钮
MenuItemImage* btnOK = MenuItemImage::create("Store/okBtn.png","Store/okBtnDown.png","Store/okBtn.png", callback);
btnOK->setScale(0.8f);
Menu* btnOkMenu = Menu::create(btnOK, NULL);
btnOkMenu->setPosition(Vec2(size.width*0.3f, size.height*0.25f));
_bg->addChild(btnOkMenu, 2);
//取消按钮
MenuItemImage* btnCancel = MenuItemImage::create("Store/cancelBtn.png","Store/cancelBtnDown.png","Store/cancelBtn.png", CC_CALLBACK_0(BDMessageBox::CancelClick, this));
btnCancel->setScale(0.8f);
Menu* btnCancelMenu = Menu::create(btnCancel, NULL);
btnCancelMenu->setPosition(Vec2(size.width*0.7f, size.height*0.25f));
_bg->addChild(btnCancelMenu, 2);
//初始设置小
_bg->setScale(0.01f);
_bg->setVisible(false);
node->addChild(this, 5);
this->setPosition(point);
return true;
}
BDMessageBox* BDMessageBox::createToast(cocos2d::Node* node, const std::string& msg, const float& time,
cocos2d::Vec2 point,const ccMenuCallback& callback)
{
BDMessageBox* pRet = new BDMessageBox();
if (pRet && pRet->initWithNode(node, msg, time, point,callback))
{
return pRet;
}
else
{
delete pRet;
pRet = nullptr;
return pRet;
}
}
void BDMessageBox::onEnter()
{
Layer::onEnter();
_bg->setVisible(true);
//对话框由小到大
Sequence *seq = Sequence::create(EaseElasticIn::create(ScaleTo::create(0.5f, 1.1f, 1.1f)),
EaseElasticOut::create(ScaleTo::create(0.2f, 1.f, 1.f)), NULL);
_bg->runAction(seq);
}
void BDMessageBox::OkClick()
{
}
void BDMessageBox::CancelClick()
{
CallFunc* removeC = CallFunc::create([this]() //飘出后要删除掉自身
{
_bg->setVisible(false);
this->removeFromParentAndCleanup(true); //这里CallFunc参数是lambda表达式,捕获参数是类自身
});
Sequence *seq = Sequence::create(EaseElasticOut::create(ScaleTo::create(0.5f, 0.01f, 0.01f)), removeC, nullptr);
_bg->runAction(seq);
}