已知世界坐标下目标对象的朝向向量B,当前人物朝向向量A(= transform.forward),如何用DoTween实现人物旋转动画呢?
Vector3 forwardWorldVector = B;
float duration = 0.5f;
transform.DORotate(Quaternion.LookRotation(forwardWorldVector).eulerAngles)
已知世界坐标下目标对象的朝向向量B,当前人物朝向向量A(= transform.forward),如何用DoTween实现人物旋转动画呢?
Vector3 forwardWorldVector = B;
float duration = 0.5f;
transform.DORotate(Quaternion.LookRotation(forwardWorldVector).eulerAngles)