[UE4]加载外部图片,及获取文件夹下所有文件名
.h:
//
UFUNCTION(BlueprintCallable, Category = "LoadLocalTexture")
static class UTexture2D*LoadTexture2D(const FString Path, bool& IsValid, int32& OutWidth, int32&OutHeight);
//
UFUNCTION(BlueprintCallable, Category = "Load...
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2021-12-29 14:51:30 ·
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