GL_DEPTH_BUFFER_BIT 每一次清除之前,都要清空深度缓冲区
启动深度测试glEnable(GL_DEPTH_TEST):离视野近的物体会挡住离视野远的物体。
运行截图如下:
源码如下:
void Init() {
glMatrixMode(GL_PROJECTION);
gluPerspective(50.0f, 800.0f / 600.0f, 0.1f, 1000.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void Draw() {
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_QUADS);
glColor4ub(200, 50, 0, 255);
glVertex3f(-0.1f, -0.1f, -0.4f);
glVertex3f(0.1f, -0.1f, -0.4f);
glVertex3f(0.1f, 0.1f, -0.4f);
glVertex3f(-0.1f, 0.1f, -0.4f);
glColor4ub(0, 50, 200, 255);
glVertex3f(-0.1f, -0.1f, -0.6f);
glVertex3f(0.1f, -0.1f, -0.6f);
glVertex3f(0.1f, 0.1f, -0.6f);
glVertex3f(-0.1f, 0.1f, -0.6f);
glEnd();
}
清空缓冲区,和启动深度缓冲测试,程序运行截图如下:
离视野近的物体会挡住离视野远的物体
源码如下:
void Init() {
glMatrixMode(GL_PROJECTION);
gluPerspective(50.0f, 800.0f / 600.0f, 0.1f, 1000.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void Draw() {
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glBegin(GL_QUADS);
glColor4ub(200, 50, 0, 255);
glVertex3f(-0.1f, -0.1f, -0.4f);
glVertex3f(0.1f, -0.1f, -0.4f);
glVertex3f(0.1f, 0.1f, -0.4f);
glVertex3f(-0.1f, 0.1f, -0.4f);
glColor4ub(0, 50, 200, 255);
glVertex3f(-0.1f, -0.1f, -0.6f);
glVertex3f(0.1f, -0.1f, -0.6f);
glVertex3f(0.1f, 0.1f, -0.6f);
glVertex3f(-0.1f, 0.1f, -0.6f);
glEnd();
}