Unity4导出AssetsBunle C#

using System.IO;
using UnityEditor;
using UnityEngine;

public static class ExportResource
{
[MenuItem("vAssets/Build AssetBundle From Selection - Track dependencies")]
   static void DoExportResourceBundles()
    {
    // Bring up save panel
    var path = EditorUtility.SaveFilePanel ("Save Resource", "", "New Resource", "unity3d");
    if (path.Length != 0)
    {
        // Build the resource file from the active selection.
        var selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
        //var buildTarget = BuildTarget.Standalone;
       
        //BuildPipeline.BuildAssetBundle(Selection.activeObject, selection, path, BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets | BuildTarget.Standalone);  
        BuildPipeline.BuildAssetBundle(Selection.activeObject, selection, path, BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets);
        Selection.objects = selection;
    }
}
 
[MenuItem("vAssets/Build AssetBundle From Selection - No dependency tracking")]
   static void DoExportResourceFbx()
    {
    // Bring up save panel
    var path = EditorUtility.SaveFilePanel ("Save Resource", "", "New Resource", "unity3d");
    if (path.Length != 0)
    {
        // Build the resource file from the active selection.
        BuildPipeline.BuildAssetBundle(Selection.activeObject, Selection.objects, path);
    }
}
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值