using UnityEngine;
using System.Collections;
public class Scene1 : MonoBehaviour {
//下载图片的容器
private Texture texture1;
IEnumerator loadNetWork()
{
if(texture1 == null)
{
//网络请求路径
WWW data = new WWW("http://ww1.sinaimg.cn/bmiddle/61e61e8cjw1e6m3iaag6nj20fk0bc0ul.jpg");
//等待下载完成
yield return data;
//得到下载的图片
texture1 = data.texture;
}
//将下载的图片显示的物体上
renderer.material.mainTexture = texture1;
}
void OnGUI()
{
//点击Button开始下载
if(GUILayout.Button("NETDowload"))
{
StartCoroutine(loadNetWork());
}
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}