unity网络请求

//网络请求处理

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;

namespace KOL
{
    public class WebRequestHandler : MonoBehaviour
    {
        public static string cookie;
        public static IEnumerator PostRequest(string url, string data, Action<string,long> callBack)
        {

            using (UnityWebRequest www = UnityWebRequest.Put(url, data))
            {
                www.SetRequestHeader("Content-Type", "application/json;charset=UTF-8");
                //www.SetRequestHeader("Authorization", "Bearer " + token);

                www.method = UnityWebRequest.kHttpVerbPOST;
                yield return www.SendWebRequest();

                if (www.isNetworkError || www.isHttpError)
                {
                    callBack?.Invoke(www.error, www.responseCode);
                }
                else
                {
                    if (url.Contains("login") || url.Contains("register"))
                    {
                        yield return cookie = www.GetResponseHeader("Set-Cookie");
                    }
                    
                    //foreach (var item in www.GetResponseHeaders())
                    //{
                    //    Debug.Log(item.Key+":"+ item.Value);
                    //}

                    callBack?.Invoke(www.downloadHandler.text, www.responseCode);
                }
            }
        }

        public static IEnumerator PostRequest(string url, WWWForm data, Action<string,long> callBack)
        {

            using (UnityWebRequest www = UnityWebRequest.Post(url, data))
            {
                //www.SetRequestHeader("Content-Type", "application/octet-stream;charset=UTF-8");
                //www.SetRequestHeader("Authorization", "Bearer " + token);
                Debug.Log(cookie);
                if (!string.IsNullOrEmpty(cookie))
                {
                    www.SetRequestHeader("Cookie", cookie);
                }

                //www.method = UnityWebRequest.kHttpVerbPOST;
                yield return www.SendWebRequest();

                if (www.isNetworkError || www.isHttpError)
                {
                    callBack?.Invoke(www.error, www.responseCode);
                }
                else
                {
                    //cookie = www.GetResponseHeader("Set-Cookie");
                    callBack?.Invoke(www.downloadHandler.text, www.responseCode);

                }
            }
        }
        /// <summary>
        /// Get請求數據
        /// </summary>
        /// <param name="uri"></param>
        /// <param name="callBack"></param>
        /// <returns></returns>
        public static IEnumerator GetRequest(string uri, Action<string,long> callBack)
        {
            using (UnityWebRequest webRequest = UnityWebRequest.Get(uri))
            {
                //Debug.Log("cookie:"+ cookie);
                if (!string.IsNullOrEmpty(cookie))
                {
                    webRequest.SetRequestHeader("Cookie", cookie);
                }
                
                // Request and wait for the desired page.
                yield return webRequest.SendWebRequest();

                string[] pages = uri.Split('/');
                int page = pages.Length - 1;

                if (webRequest.isNetworkError)
                {
                    callBack?.Invoke(webRequest.error, webRequest.responseCode);
                }
                else
                {
                    callBack?.Invoke(webRequest.downloadHandler.text, webRequest.responseCode);
                }
            }
        }
        /// <summary>
        /// 加载图片方法
        /// </summary>
        /// <param name="uri"></param>
        /// <param name="callBack"></param>
        /// <returns></returns>
        public static IEnumerator UnityWebRequestGetImageData(string _url, Action<Sprite> callBack)
        {
            using (UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(_url))
            {
                yield return uwr.SendWebRequest();
                if (uwr.isHttpError || uwr.isNetworkError) Debug.Log(uwr.error);
                else
                {
                    if (uwr.isDone)
                    {
                        Texture2D texture2d = DownloadHandlerTexture.GetContent(uwr);
                        Sprite tempSprite = Sprite.Create(texture2d, new Rect(0, 0, texture2d.width, texture2d.height), new Vector2(0.5f, 0.5f));
                        callBack?.Invoke(tempSprite);
                        Resources.UnloadUnusedAssets();
                    }
                }
            }
        }
        /// <summary>
        /// 加载图片方法
        /// </summary>
        /// <param name="uri"></param>
        /// <param name="callBack"></param>
        /// <returns></returns>
        public static IEnumerator UnityWebRequestGetTextureData(string _url, Action<Texture2D> callBack)
        {
            using (UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(_url))
            {
                yield return uwr.SendWebRequest();
                if (uwr.isHttpError || uwr.isNetworkError) Debug.Log(uwr.error);
                else
                {
                    if (uwr.isDone)
                    {
                        Texture2D texture2d = DownloadHandlerTexture.GetContent(uwr);
                        //Sprite tempSprite = Sprite.Create(texture2d, new Rect(0, 0, texture2d.width, texture2d.height), new Vector2(0.5f, 0.5f));
                        callBack?.Invoke(texture2d);
                        Resources.UnloadUnusedAssets();
                    }
                }
            }
        }
    }
}
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