private GameObject zhuJianBg;
private GameObject zhuzJianGrid;
private GameObject zhenProp;
private void InitZhuJianList()
{
Dictionary<string, Dictionary<string, string>> data = table["JianZhenConfig"].Tabel.GetData();
List<GameObject> arrlist = new List<GameObject>();
foreach (var itemData in data)
{
Dictionary<string, string> value = itemData.Value;
GameObject itm = Instantiate(zhenProp);
itm.transform.localScale = Vector3.one;
itm.name = itemData.Key.ToString().Substring(3,itemData.Key.ToString().Length - 3);
string con = table["JianZhenConfig"].Tabel.GetData(itm.name, "name")[0].ToString();
Text name = itm.transform.FindChild("Name").GetComponent<Text>();
name.text = string.Format("<color=#FCFD08FF>{0}</color>",con);
arrlist.Add(itm);
}
int min = int.Parse(arrlist[0].name);
for (int i = 0; i < arrlist.Count; i++)
{
if (int.Parse(arrlist[i].name) < min)
{
min = int.Parse(arrlist[i].name);
}
}
for (int i = min; i < arrlist.Count + min; i++)
{
for (int m = 0; m < arrlist.Count; m++)
{
if (arrlist[m].name == i.ToString())
{
arrlist[m].transform.parent = zhuzJianGrid.transform;
arrlist[m].transform.localScale = Vector3.one;
break;
}
}
}
}